Changes to Deep Space Transports

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Q Sertorius
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Changes to Deep Space Transports

Post by Q Sertorius »

https://forums.eveonline.com/default.as ... ind=unread

Hello again! Now we turn to Deep Space Transports.

These ships have been largely overshadowed by Orcas and high capacity T1 haulers for heavy duty hauling, and of course they cannot compete with the amazing evasion abilities of Blockade Runners.

So our plan for revamping them is to give them a strong and stable carrying capacity in the form of a large fleet hangar. Besides creating interesting options for group play, this fleet hangar does not pressure a pilot into fitting rigs or expanded cargoholds for max carrying capacity.

The fleet hangar is intended to make DSTs a viable choice for many hauling situations, and allowed us to then add a series of options to the DST defensive toolbox. We know that once people start using a ship it will be inevitable that they get into bad situations with them and that it can be immensely fun gameplay to escape a dangerous situation when you have no guarantee of survival. For this purpose we have provided the Deep Space Transports with defensive tools that are much less consistent than the covert cloak on the Blockade Runners but that are powerful nonetheless.

The key new addition is a role bonus that doubles the benefits from overheating tanking modules and propulsion modules. This means that Deep Space Transports can have obscene tanks for short periods of time and gain strong bursts of mobility, especially useful for fighting your way back to a stargate (or for playing bait).

They are also gaining the ability to use the new Medium Micro Jump Drive modules for extra escape and bubble evasion options.


IMPEL

Amarr Industrial Bonus per level:
+7.5% Armor Repairer Effectiveness
+5% Velocity

Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Armor Resistances

Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Note: Can fit Medium Micro Jump Drives

Slot layout: 2(+1)H, 2(+1)M, 7L; 2(+2) launchers
Fittings: 330(+80) PWG, 240(+65) CPU
Defense (shields / armor / hull) : 2000(-109) / 4300(+81) / 4500
Capacitor (amount / recharge / cap per second) : 3500(+2250) / 875(+563)s / 4
Mobility (max velocity / agility / mass / align time): 90(+10) / 1 / 19,500,000(+500,000) / 27.03s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 205 / 3(+1)
Sensor strength: 16
Signature radius: 160
Cargo Hold: 1000(-3000)m3
Fleet Hangar: 50000m3


BUSTARD

Caldari Industrial Bonus per level:
+7.5% Shield Booster Effectiveness
+5% Velocity

Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Shield Resistances

Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Note: Can fit Medium Micro Jump Drives

Slot layout: 2(+1)H, 6(+3)M, 3(-2)L; 2(+2) launchers
Fittings: 200 PWG, 290(+40) CPU
Defense (shields / armor / hull) : 4300(+784) / 2300(-91) / 4000(+62)
Capacitor (amount / recharge / cap per second) : 2900(+1806.25) / 725(+456)s / 4
Mobility (max velocity / agility / mass / align time): 80() / 1(+0.07) / 20,000,000 / 27.73s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 195 / 3(+1)
Sensor strength: 20
Signature radius: 165
Cargo Hold: 1000(-4500)m3
Fleet Hangar: 50000m3


OCCATOR

Gallente Industrial Bonus per level:
+7.5% Armor Repairer Effectiveness
+5% Velocity

Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Armor Resistances

Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Note: Can fit Medium Micro Jump Drives

Slot layout: 2(+1)H, 3(+1)M, 6L; 2(+2) turrets
Fittings: 290(+45) PWG, 260(+60) CPU
Defense (shields / armor / hull) : 2400(-131) / 4000(+203) / 5000(-203)
Capacitor (amount / recharge / cap per second) : 3100(+1943.75) / 775(+281)s / 4
Mobility (max velocity / agility / mass / align time): 110(+20) / 1 / 19,000,000(-500,000) / 26.34s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 200 / 3(+1)
Sensor strength: 18
Signature radius: 165
Cargo Hold: 1000(-4000)m3
Fleet Hangar: 50000m3


MASTODON

Minmatar Industrial Bonus per level:
+7.5% Shield Booster Effectiveness
+5% Velocity

Transport Ships Bonus per level:
+5% Fleet Hangar capacity
+4% Shield Resistances

Role Bonuses:
+2 Warp Core Strength
+100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

Note: Can fit Medium Micro Jump Drives

Slot layout: 2(+1)H, 5(+2)M, 4(-1)L; 2(+2) turrets
Fittings: 230(+15) PWG, 270(+80) CPU
Defense (shields / armor / hull) : 4000(+906) / 2800(-13) / 3100()
Capacitor (amount / recharge / cap per second) : 2700(+1700) / 675(+425)s / 4
Mobility (max velocity / agility / mass / align time): 120(+20) / 1 / 19,200,000(700,000) / 26.62s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 210 / 3(+1)
Sensor strength: 14
Signature radius: 150
Cargo Hold: 1000(-4250)m3
Fleet Hangar: 50000m3
The following characters belong to me: Q Sertorius, Mnesarete, FT Diomedes, L Ahenobarbus, Contumelia, Domenico Morosini, Aphrodite Callipygous, and M Brutus.
TheHenni
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Re: Changes to Deep Space Transports

Post by TheHenni »

I pulled this off another forum: "Apparently you can but anything in the DST fleet hangar and still put the DST into a carriers SMA, so each DST you can cram into a carrier is 50k more generic storage."

CCP are apparently adjusting the volume of an assembled DST so carriers will only be able to carry one. Throwing one into a Rorquals ship maintenance bay is a nice boost though.
SSN 609 wrote:Sheep are better! :P
deathpain
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Re: Changes to Deep Space Transports

Post by deathpain »

What else can use medium micro jump drives?
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TheHenni
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Re: Changes to Deep Space Transports

Post by TheHenni »

deathpain wrote:What else can use medium micro jump drives?
This module will begin restricted to Battlecruisers, Command Ships and Deep Space Transports
SSN 609 wrote:Sheep are better! :P
TheHenni
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Re: Changes to Deep Space Transports

Post by TheHenni »

SSN 609 wrote:Sheep are better! :P
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