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DirectX 9 Phase Out

Posted: Wed Jun 01, 2016 4:19 pm
by Forum Admin
http://community.eveonline.com/news/dev ... phase-out/

     

Several months ago we announced Changes to OS Minimum Requirements and our intent to phase out DirectX 9 support for EVE Online in the near future.


In the last three years since we added DirectX 11 support to EVE, the uptake has been amazing!  During that time we have continued to support DirectX9, which is now a decade old, but the on-going development cost of supporting such an old graphics API is beginning to slow down feature implementation.  During the development of the new tactical overlay, we found the perfect solution very early on but unfortunately it was only supported in the DirectX11 API.  This meant we had to spend additional development time figuring out a solution that would work with DirectX9 and this delayed some of our feature plans.  It is this type of development cost that adds up each release and delays features reaching you!  

You will start to see the initial steps of the phase out of DirectX9 in the upcoming release for graphic features such as secondary lighting; this will only be available on the DirectX 11 client. We will be investing effort in making behind the scene changes to improve the DirectX 11 experience, one such change will be a new cloud rendering approach which will mean we will be removing clouds from the DirectX 9 client in an upcoming release.

It is also worth checking what DirectX version you are using for the EVE client, to do this:




Open the Launcher

Go to the options on the top right hand corner of the Launcher window

Go to ‘Settings’

You will see a window open, ensure you do not have ‘Run clients with DX9’ ticked.


 

We would like to assure the Mac community that we are aware that the current client is DirectX 9 only. This is something we have been discussing internally and we are investigating solutions. The Mac client is something we will continue to support and we have been investing in this recently.

Although we have no immediate plans to completely remove DirectX 9 support, it is an inevitable conclusion. We encourage you to check what DirectX version your computer supports and upgrade either the operating system or graphics processing unit to enable the full potential of your EVE gaming experience.

 

Use the following link to find out how to check which DirectX version your computer supports:


http://windows.microsoft.com/en-us/wind ... on-directx


 

Fly Safe,

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Re: DirectX 9 Phase Out

Posted: Wed Jun 01, 2016 8:52 pm
by Caminul Virpio
Unfortunately, this means that Mumble's overlay will no longer work, or at least will not work until version 1.3.0 is released.

The overlay is this nice feature that show the name of the persons who are speaking on top of the Eve client.

Re: DirectX 9 Phase Out

Posted: Wed Jun 01, 2016 9:02 pm
by Bongalonga
Caminul Virpio wrote:Unfortunately, this means that Mumble's overlay will no longer work, or at least will not work until version 1.3.0 is released.

The overlay is this nice feature that show the name of the persons who are speaking on top of the Eve client.
Oh how do you do that?

Re: DirectX 9 Phase Out

Posted: Wed Jun 01, 2016 9:46 pm
by Senshi Hawk
Very disappointed that they're doing this. I rely on the mumble overlay quite a bit.
Bongalonga wrote:Oh how do you do that?
To activate it, you need to get to "Settings" in the EVE Launcher and check the box that says run in DX 9. Then, in mumble, click "Configure", then "Settings", then "Overlay".

Re: DirectX 9 Phase Out

Posted: Wed Jun 01, 2016 9:47 pm
by Caminul Virpio
From the Mumble wiki:
The overlay currently only works with OpenGL and DirectX9/10 in 32bit applications. This means if your game uses DirectX 11 the overlay will not display. Same goes for 64bit applications (be aware that if you run a Java game like Minecraft in a 64bit Java Runtime Environment it is a 64bit application).
Regarding version 1.3.0, the development site says that it will support DirectX 11. Whether and when this actually happens remain to be seen.