Reactions redefined - New industry opportunities for you

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Reactions redefined - New industry opportunities for you

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http://community.eveonline.com/news/dev ... s-for-you/

   

Greetings capsuleers!

As outlined in the last devblog about the changes to moon mining and further details about the Refinery structures coming this winter to EVE Online, we in Team Five-0 are happy to now bring you details about the changes that will be happening to Reactions in all their forms. 

Reactions are the industrial activity that turns moon materials into more advanced materials that can be used for a number of advanced industries, such as creating Boosters or Tech II ammunition, modules and ships. Currently, there are five different types of Reactions; each requiring a different type of module in a POS Array.

The current schema will end with the winter release. Instead, Reactions will become EXCLUSIVE to Refineries, in both the Athanor (Medium Refinery) and the Tatara (Large Refinery). Reaction activity will be tied to Service Modules which can be fitted to either of these structures and will act just like other Upwell Services. 

New Reactions Service Modules 

Three types of Service Modules for Reactions will be introduced, substituting five modules from Starbases (POSes)


Standup Composite Reactor I performs both Simple and Advanced Reactions (Tech 2)

Standup Biochemical Reactor I performs both Biochemical and Medium Biochemical Reactions (Boosters)

Standup Hybrid Reactor I performs Hybrid Reactions (Tech 3)


Service Modules require fuel to online and to run (like any other Structure Service Module)

New Reactions Rigs

Alongside the new Reactions Service Modules will be Reactions Rigs, designed to affect the duration and efficiency of running Reactions in the new Refineries. These rigs are size specific (either Medium or Large) and follow the same fitting rules as other Upwell Structure rigs. They will affect Efficiency (material efficiency of reactions) or Time (duration of reaction process). Medium Rigs will improve one variable and Large Rigs will improve both variables.

Introducing Reaction Formulas

When a Reaction Service Module is fitted and onlined in a Refinery, it will make the service available in the Industry window. Reactions will use Reaction Formulas, similar to other Industrial activities which use blueprints. These will act the same way as Blueprint Originals (BPOs) in that they have infinite runs but they cannot be researched or copied.

After the Winter release date, Reactions will work like other Industrial activities: X amount of resources, processed alongside a Reaction Formula, provide Y amount of product.

In this new system, Reaction jobs will need to be set up and started like other Industry jobs. Although Reaction Formulas have an infinite number of runs (like BPOs), they will need to be set for a limited amount of runs, based on the Input resources available. As with other Upwell Services, the job will be paused if the Service Module is offlined either through loss of fuel or going into an Armor Reinforced state, but the job will resume when the module is onlined again. Unfitting or destroying the Service Module will cancel all Reaction jobs that are running. 



New Reactions System Cost Index

Reaction jobs will contribute to their own System Cost Index when calculating the cost of installing the job. This System Cost Index will use the same formula as current industrial activities:



Taxation

Reactions in Refineries can be taxed by the owners of the structure, and the level of tax will be defined by them through Access Control Lists. This tax is independent of other activities being performed in the Refinery.

New Reactions Skills 

All characters will be able to run Reactions, including those in an Alpha state, but only Omega pilots will be able to improve their operating efficiency in this area. New skills that determine their ability to run Reactions efficiently and effectively will be introduced prior to the Winter release, to allow pilots time to train them up in time. The effects of these skills are exclusive to Reaction activities. They will not affect a character's ability to perform other industrial activities such as Manufacturing or Invention, and other Industry skills will not affect their Reaction activity.


Reactions: Speeds up reaction jobs by 4% per level

Mass Reactions: Allows one additional Reaction job per character per level

Advanced Mass Reactions: Allows one additional Reaction job per character per level

Remote Reactions: Each level increases the distance at which Reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25-jump range


Release Day Frequently Asked Questions

Q: What will happen to my current Reaction jobs at Downtime on Release Day?

A: They will continue to run until Downtime on Release Day, but will be stopped at this point. They will not be able to be restarted in a POS array.

 

Q: What will happen to my current POS array?

A: POS Reactor arrays will remain anchored in space but will be offline after the Release. Your Reactor Arrays will not be able to be onlined again. No new arrays will be able to be manufactured and no new arrays can be anchored. Any jobs to manufacture arrays that are running at the time of the release will continue to run (will not be paused or cancelled) and the arrays will be delivered to the manufacturer once the job has completed. It will not be possible to anchor or online these arrays.

 

Q: What do you plan to do with this defunct equipment in the future?

A: As we have done previously, a compensation plan will be put in place in the future to reimburse the investment capsuleers have put into this equipment.

 

That's all for now. Be sure to add your feedback to the Comments section of this devblog. Fly safe!

-Team Five-0
S1euth
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Re: Reactions redefined - New industry opportunities for you

Post by S1euth »

Kwa - want us to start building components to build these new miners and staging them in any particular system?

I imagine there will be a bit of a race to drop them and I'm in the mood to get some more BPOs.
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Re: Reactions redefined - New industry opportunities for you

Post by Kwa Zulu »

S1euth wrote:Kwa - want us to start building components to build these new miners and staging them in any particular system?

I imagine there will be a bit of a race to drop them and I'm in the mood to get some more BPOs.
Do it! :)
Would be very helpful
Z4r4thrustr4
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Re: Reactions redefined - New industry opportunities for you

Post by Z4r4thrustr4 »

S1euth,

How do you see this playing out? What I gather we need ready to drop is a refinery (either the Large Tatara or the Medium Athanor) and then build a Standup Moon Drill I for each refinery we drop. Both the refinery and the drill will be needed for each moon and both will have original blueprints. Knowing what is needed, now my question can be explained. Is our intent to build from unresearched prints to get these out ASAP? is our intent to wait on some research invested in the prints? or perhaps we have two prints, one for manu and one to research?

Also do we know if we want to have the Large Refinery or the Medium Refinery? from a glance the only benefit of Medium to Large is 1.more tank, 2.has Fighters for teeth, and 3.can have better rigs on reactions.

Lastly if we are intending to build these from blueprints, wouldn't it be wise not to spread the components but rather have them ready at the manufacturer boosted for Structures and Structure Equipment? Unless perhaps by "spread" you meant split across regions where there are closer Manufacturing Citadels.

Just my thoughts, if I can help with this just let me know.
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Re: Reactions redefined - New industry opportunities for you

Post by S1euth »

The Tatara and Athanors can have components built and pre-staged at manufacturing sites. When the BPOs land on the market it will be helpful to immediately build a few (dozen?) and drop them on priority moons. It be fun to work together with a couple others. The 'To Do' list, which certainly can be changed and must not be complete because it keeps getting bigger includes:

-Designing, building, and staging a fleet of efficient moon survey ships.
-Identifying a preferred means of prioritizing, managiing, and recording moon mineral information for TGRADs, the Alliance, and Coalition. Including developing procedures or passing along procedures for everyone else to follow.
-Setting boundaries for negotiating and prioritizing 'good faith agreements' with other information champions on moon types outside of our first couple weeks sphere of influence. (I'll show you mine, if you show me yours)
-Estimating blueprint, material type and quantity needs with associated cost.
-Procuring and staging all neccessary component construction materials.
-Determining the ideal manufacturing location for relevant components and rigs.
-Determining the ideal manufacturing and staging locations for the complex and miners.

If you see something on the list that trips your trigger, then sign up and put an estimated completion date. It may help to make a google sheet to help coordinate these objectives.

I ran out of time this morning, some are out of order too.
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Re: Reactions redefined - New industry opportunities for you

Post by Caminul Virpio »

As mentioned above, one of the major changes coming to us is the redistribution of moon minerals. All the moons in space at the moment have been scanned ages ago, and we know where all the R32 and R64 moons are in space. On the day when the patch kick in, this is all thrown out of the window, and we will have to rescan all the moons.

This requires some items (Survey probe Launcher and one of the three Survey probes) and skill. I'm researching the items at the moment, and we will have a supply of both the probe launcher and the probes on the market in F-N within a week.

It would be useful if a couple other corp members made sure they have trained Survey V. Survey III is required for scanning Relic and Data sites, so I'm guessing many persons have it, but only allow for the use of the "slow" probes. I would guess that Survey V is not that common, as the only thing this skill allow for is the use of the Gaze Survey Probe, which is the "fast" moon survey probe. Surveying moons is much faster if you use that fast probe, and as we will have a lot of moons to survey that will make things less painful. Unless you are an old, old player you won't have trained that skill because you never had to scan moons.

We still have plenty of time as this is a 1x skill.
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Re: Reactions redefined - New industry opportunities for you

Post by Q Sertorius »

Rorquals can dock at the Large. That is the major advantage. Apparently their armament is very significant too.
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