Clone States - The next steps
Posted: Thu Nov 02, 2017 3:49 pm
http://community.eveonline.com/news/dev ... ext-steps/
Hi Clone People!
If you were with us at EVE Vegas or watching it from home, you should know by now that we have some big plans for Clone States coming up. It’s time to start sharing the details of that plan so you can begin preparing for the release later this year and so that we can gather more feedback in time to make any last-minute changes.
Let’s start by going over the results from the introduction of Clone States in 2016’s EVE Online: Ascension expansion and then talk about why we want to make changes at all.
The Good
All in all, our results have been very positive. Introducing Alpha clones increased day-to-day activity in EVE, increased new player numbers, and encouraged many former players to come back. Clone States improved the discussion around joining EVE for the first time, both in the media and in our community, where Clone States is supported and advertised as a great option for trying EVE for free at your own pace. And, importantly, EVE’s economy and gameplay ecosystem are intact and healthy despite some concerns before launch about potential abuse by free accounts (with Ghost Training as a speed bump:/ ).
The Could be Better
We have these great signs that Alpha access to EVE is something the world wants, but, on the other hand, we also see evidence that the current Alpha experience is too restricted to hold players long term. Being an Alpha is often described more like an infinite trial period than a true free experience, and our data seems to back that up. New players decide if the game is right for them very quickly, then either leave or subscribe rather than playing as an Alpha long term. Of course, more Omegas is fantastic but we think many of the players who leave might be willing to stay around if subscription didn’t feel like a requirement.
Expanded Alpha Set
That’s where the new skill list comes in. By expanding the amount of skills available to Alphas, the free experience will be much deeper and more powerful. We hope that with a stronger free experience, we see more players staying around to play as Alphas even if they can’t subscribe right away. This makes EVE even stronger for all pilots, for as we know players are the content in New Eden.
Let’s go over some of the highlights from the new Alpha skill set and talk about why we chose this list, then you can find the complete list at the bottom of the blog.
Tech II Small and Medium Weapons
Comparing Alpha ships to their Omega counterparts can look pretty brutal right now due to the lack of Tech II weapons. By adding them to the Alpha set, not only will DPS potential be much closer between Alphas and Omegas, Alphas will also pick up the extremely important utility granted by certain Tech II ammo variations.
Battlecruisers
The most obvious restriction that Alphas face is ship size. Even though EVE is unique in its design to allow even a frigate pilot to make a difference in any battle, the reality is that big ships offer capabilities and experiences that can be hard to get in Frigates and Cruisers. With Battlecruisers and Tech II Medium weapons available, Alphas should be able to make a big difference in any part of the game.
Battleships
Yes, Battleships! Battleships are some of EVE’s most iconic ships and the most common aspiration for new players. We see them as an essential part of a deep EVE experience and so we want everyone to be train to fly them. We’ve also heard loud and clear from the CSM and from the discussions surrounding the announcement at EVE Vegas that Battleships are widely considered powerful and this might be scary territory for existing players. That’s why we’re holding back on Tech II Large weapons for now, and it’s also why we will watch behavior post release very carefully. If we see negative effects, we will make changes. We hope that isn’t necessary though and we believe that granting access to Battleships for Alphas will be exciting for everyone in New Eden.
All Factions
Being restricted to one faction had some important goals at release, but it also had some big drawbacks and we’re going to let it go. Alphas will now be able to train Ship Command skills from all four factions and will also be able to train all weapon systems. Not only does this open up cross training, a key component of EVE progression, it also opens up pirate faction ships which are some of the most powerful ships in the Tech I arsenal.
Supporting Changes
We are making one other very important change to the way Alpha Clones work in this release to support the expanded skill set: Free Alpha Skill Training will stop when a character reaches 5 million total skill points.
Training after 5 million skill points works normally, that is, you can train skills with Omega time or Skill Injectors. Any skills you’ve previously trained which fall under the Alpha set can be used at any time, regardless of Clone State. It looks like this:
As we looked at adding more skills to the Alpha set we realized that bringing along free passive training up to the new Alpha cap, like we did the first time around, would cause problems. The more free training we give away the less valuable skill points become, which is not good for existing players, scary for CCP, and inevitably harmful to game balance and the game economy.
By stopping training below the current skill extraction limit, skill points keep their value and new players can invest in them at their own pace without being required to subscribe every month to use the skills they’ve already trained.
And that’s it for today! Look below for the complete list of new skills and please let us know if you think it’s missing something or if there’s something that doesn’t belong!
Thanks for reading,
Fly Free
Team Size Matters
Revised Alpha Clone Skill Set for the December 2017 Release
Total SP: 20,443,989
Skill Name
Skill Level
Skill Group
Skill Rank
Skill Points
Armor Layering
1
Armor
3
750
EM Armor Compensation
2
Armor
2
2,828
Explosive Armor Compensation
2
Armor
2
2,828
Hull Upgrades
5
Armor
2
512,000
Kinetic Armor Compensation
2
Armor
2
2,828
Mechanics
5
Armor
1
256,000
Remote Armor Repair Systems
3
Armor
2
16,000
Remote Hull Repair Systems
2
Armor
2
2,828
Repair Systems
5
Armor
1
256,000
Thermal Armor Compensation
2
Armor
2
2,828
Corporation Management
1
Corporation Management
1
250
Drone Avionics
4
Drones
1
45,255
Drone Durability
4
Drones
5
226,274
Drone Interfacing
4
Drones
5
226,274
Drone Navigation
4
Drones
1
45,255
Drone Sharpshooting
4
Drones
1
45,255
Drones
5
Drones
1
256,000
Light Drone Operation
5
Drones
1
256,000
Medium Drone Operation
5
Drones
2
512,000
Repair Drone Operation
2
Drones
3
4,243
Heavy Drone Operation
4
Drones
5
226,274
Amarr Drone Specialization
2
Drones
5
7,071
Caldari Drone Specialization
2
Drones
5
7,071
Gallente Drone Specialization
2
Drones
5
7,071
Minmatar Drone Specialization
2
Drones
5
7,071
Electronic Warfare
4
Electronic Systems
2
90,510
Propulsion Jamming
4
Electronic Systems
3
135,765
Weapon Disruption
4
Electronic Systems
3
135,765
Sensor Linking
3
Electronic Systems
3
24,000
Target Painting
3
Electronic Systems
3
24,000
Advanced Weapon Upgrades
3
Engineering
6
48,000
CPU Management
5
Engineering
1
256,000
Capacitor Emission Systems
4
Engineering
2
90,510
Capacitor Management
4
Engineering
3
135,765
Capacitor Systems Operation
3
Engineering
1
8,000
Electronics Upgrades
5
Engineering
2
512,000
Energy Grid Upgrades
5
Engineering
2
512,000
Energy Pulse Weapons
2
Engineering
2
2,828
Power Grid Management
5
Engineering
1
256,000
Thermodynamics
4
Engineering
3
135,765
Weapon Upgrades
5
Engineering
2
512,000
Controlled Bursts
4
Gunnery
2
90,510
Gunnery
5
Gunnery
1
256,000
Medium Energy Turret
5
Gunnery
3
768,000
Motion Prediction
4
Gunnery
2
90,510
Rapid Firing
4
Gunnery
2
90,510
Sharpshooter
4
Gunnery
2
90,510
Small Energy Turret
5
Gunnery
1
256,000
Surgical Strike
4
Gunnery
4
181,019
Trajectory Analysis
4
Gunnery
5
226,274
Small Pulse Laser Specialization
3
Gunnery
3
24,000
Medium Pulse Laser Specialization
3
Gunnery
5
40,000
Small Beam Laser Specialization
3
Gunnery
3
24,000
Medium Beam Laser Specialization
3
Gunnery
5
40,000
Large Energy Turret
4
Gunnery
5
226,274
Small Blaster Specialization
3
Gunnery
3
24,000
Medium Blaster Specialization
3
Gunnery
5
40,000
Small Rail Specialization
3
Gunnery
3
24,000
Medium Rail Specializatoin
3
Gunnery
5
40,000
Large Hybrid Turret
4
Gunnery
5
226,274
Small Autocannon Specialization
3
Gunnery
3
24,000
Medium Autocannon Specialization
3
Gunnery
5
40,000
Small Artillery Specialization
3
Gunnery
3
24,000
Medium Artillery Specialization
3
Gunnery
5
40,000
Large Projectile Turret
4
Gunnery
5
226,274
Rocket Specialization
3
Gunnery
3
24,000
Heavy Missile Specialization
3
Gunnery
5
40,000
Light Missile Specialization
3
Gunnery
3
24,000
Heavy Assault Missile Specialization
3
Gunnery
5
40,000
Medium Hybrid Turret
5
Gunnery
3
768,000
Small Hybrid Turret
5
Gunnery
1
256,000
Medium Projectile Turret
5
Gunnery
3
768,000
Small Projectile Turret
5
Gunnery
1
256,000
Leadership
3
Leadership
1
8,000
Torpedoes
4
Missiles
5
226,274
Cruise Missiles
4
Missiles
5
226,274
Guided Missile Precision
3
Missiles
5
40,000
Missile Launcher Operation
5
Missiles
1
256,000
Light Missiles
5
Missiles
2
512,000
Heavy Assault Missiles
5
Missiles
3
768,000
Heavy Missiles
5
Missiles
3
768,000
Missile Bombardment
4
Missiles
2
90,510
Missile Projection
2
Missiles
4
5,657
Rapid Launch
4
Missiles
2
90,510
Rockets
5
Missiles
1
256,000
Target Navigation Prediction
3
Missiles
2
16,000
Warhead Upgrades
3
Missiles
5
40,000
Acceleration Control
3
Navigation
4
32,000
Afterburner
3
Navigation
1
8,000
Evasive Maneuvering
3
Navigation
2
16,000
High Speed Maneuvering
3
Navigation
5
40,000
Navigation
4
Navigation
1
45,255
Warp Drive Operation
3
Navigation
1
8,000
Biology
3
Neural Enhancement
1
8,000
Cybernetics
3
Neural Enhancement
3
24,000
Infomorph Psychology
1
Neural Enhancement
1
250
Industry
5
Production
1
256,000
Mass Production
3
Production
2
16,000
Mining
4
Resource Processing
1
45,255
Ice Harvesting
2
Resource processing
1
1414
Mining Upgrades
4
Resource Processing
4
181,019
Reprocessing
3
Resource Processing
1
8,000
Gas Cloud Harvesting
2
Resource Processing
1
1,414
Salvaging
3
Resource Processing
3
24,000
Armor Rigging
3
Rigging
3
24,000
Astronautics Rigging
3
Rigging
3
24,000
Hybrid Weapon Rigging
3
Rigging
3
24,000
Launcher Rigging
3
Rigging
3
24,000
Shield Rigging
3
Rigging
3
24,000
Projectile Weapon Rigging
3
Rigging
3
24,000
Drones Rigging
3
Rigging
3
24,000
Electronic Superiority Rigging
3
Rigging
3
24,000
Energy Weapon Rigging
3
Rigging
3
24,000
Jury Rigging
3
Rigging
2
16,000
Archaeology
3
Scanning
3
24,000
Astrometric Acquisition
2
Scanning
5
7,071
Astrometric Rangefinding
2
Scanning
8
11,314
Astrometrics
3
Scanning
3
24,000
Hacking
3
Scanning
3
24,000
Survey
3
Scanning
1
8,000
Science
4
Science
1
45,255
EM Shield Compensation
2
Shields
2
2,828
Explosive Shield Compensation
2
Shields
2
2,828
Kinetic Shield Compensation
2
Shields
2
2,828
Shield Emission Systems
3
Shields
2
16,000
Shield Compensation
4
Shields
2
90,510
Shield Management
4
Shields
3
135,765
Shield Operation
4
Shields
1
45,255
Shield Upgrades
4
Shields
2
90,510
Tactical Shield Manipulation
4
Shields
4
181,019
Thermal Shield Compensation
2
Shields
2
2,828
Connections
2
Social
3
4,243
Criminal Connections
2
Social
3
4,243
Diplomacy
3
Social
1
8,000
Distribution Connections
2
Social
2
2,828
Mining Connections
2
Social
2
2,828
Negotiation
2
Social
2
2,828
Security Connections
2
Social
2
2,828
Social
3
Social
1
8,000
Amarr Battlecruiser
4
Spaceship Command
6
271,529
Amarr Battleship
4
Spaceship Command
8
362,039
Caldari Battlecruiser
4
Spaceship Command
6
271,529
Caldari Battleship
4
Spaceship Command
8
362,039
Minmatar Battlecruiser
4
Spaceship Command
6
271,529
Minmatar Battleship
4
Spaceship Command
8
362,039
Gallente Battlecruiser
4
Spaceship Command
6
271,529
Gallente Battleship
4
Spaceship Command
8
362,039
Amarr Cruiser
4
Spaceship Command
5
226,274
Amarr Destroyer
4
Spaceship Command
2
90,510
Amarr Frigate
4
Spaceship Command
2
90,510
Amarr Industrial
1
Spaceship Command
4
1,000
Mining Frigate
4
Spaceship Command
2
90,510
Spaceship Command
3
Spaceship Command
1
8,000
Caldari Cruiser
4
Spaceship Command
5
226,274
Caldari Destroyer
4
Spaceship Command
2
90,510
Caldari Frigate
4
Spaceship Command
2
90,510
Caldari Industrial
1
Spaceship Command
4
1,000
Gallente Cruiser
4
Spaceship Command
5
226,274
Gallente Destroyer
4
Spaceship Command
2
90,510
Gallente Frigate
4
Spaceship Command
2
90,510
Gallente Industrial
1
Spaceship Command
4
1,000
Minmatar Cruiser
4
Spaceship Command
5
226,274
Minmatar Destroyer
4
Spaceship Command
2
90,510
Minmatar Frigate
4
Spaceship Command
2
90,510
Minmatar Industrial
1
Spaceship Command
4
1,000
Anchoring
1
Structure Management
3
750
Long Range Targeting
3
Targeting
2
16,000
Signature Analysis
3
Targeting
1
8,000
Target Management
4
Targeting
1
45,255
Broker Relations
2
Trade
2
2,828
Marketing
2
Trade
3
4,243
Trade
3
Trade
1
8,000
Hi Clone People!
If you were with us at EVE Vegas or watching it from home, you should know by now that we have some big plans for Clone States coming up. It’s time to start sharing the details of that plan so you can begin preparing for the release later this year and so that we can gather more feedback in time to make any last-minute changes.
Let’s start by going over the results from the introduction of Clone States in 2016’s EVE Online: Ascension expansion and then talk about why we want to make changes at all.
The Good
All in all, our results have been very positive. Introducing Alpha clones increased day-to-day activity in EVE, increased new player numbers, and encouraged many former players to come back. Clone States improved the discussion around joining EVE for the first time, both in the media and in our community, where Clone States is supported and advertised as a great option for trying EVE for free at your own pace. And, importantly, EVE’s economy and gameplay ecosystem are intact and healthy despite some concerns before launch about potential abuse by free accounts (with Ghost Training as a speed bump:/ ).
The Could be Better
We have these great signs that Alpha access to EVE is something the world wants, but, on the other hand, we also see evidence that the current Alpha experience is too restricted to hold players long term. Being an Alpha is often described more like an infinite trial period than a true free experience, and our data seems to back that up. New players decide if the game is right for them very quickly, then either leave or subscribe rather than playing as an Alpha long term. Of course, more Omegas is fantastic but we think many of the players who leave might be willing to stay around if subscription didn’t feel like a requirement.
Expanded Alpha Set
That’s where the new skill list comes in. By expanding the amount of skills available to Alphas, the free experience will be much deeper and more powerful. We hope that with a stronger free experience, we see more players staying around to play as Alphas even if they can’t subscribe right away. This makes EVE even stronger for all pilots, for as we know players are the content in New Eden.
Let’s go over some of the highlights from the new Alpha skill set and talk about why we chose this list, then you can find the complete list at the bottom of the blog.
Tech II Small and Medium Weapons
Comparing Alpha ships to their Omega counterparts can look pretty brutal right now due to the lack of Tech II weapons. By adding them to the Alpha set, not only will DPS potential be much closer between Alphas and Omegas, Alphas will also pick up the extremely important utility granted by certain Tech II ammo variations.
Battlecruisers
The most obvious restriction that Alphas face is ship size. Even though EVE is unique in its design to allow even a frigate pilot to make a difference in any battle, the reality is that big ships offer capabilities and experiences that can be hard to get in Frigates and Cruisers. With Battlecruisers and Tech II Medium weapons available, Alphas should be able to make a big difference in any part of the game.
Battleships
Yes, Battleships! Battleships are some of EVE’s most iconic ships and the most common aspiration for new players. We see them as an essential part of a deep EVE experience and so we want everyone to be train to fly them. We’ve also heard loud and clear from the CSM and from the discussions surrounding the announcement at EVE Vegas that Battleships are widely considered powerful and this might be scary territory for existing players. That’s why we’re holding back on Tech II Large weapons for now, and it’s also why we will watch behavior post release very carefully. If we see negative effects, we will make changes. We hope that isn’t necessary though and we believe that granting access to Battleships for Alphas will be exciting for everyone in New Eden.
All Factions
Being restricted to one faction had some important goals at release, but it also had some big drawbacks and we’re going to let it go. Alphas will now be able to train Ship Command skills from all four factions and will also be able to train all weapon systems. Not only does this open up cross training, a key component of EVE progression, it also opens up pirate faction ships which are some of the most powerful ships in the Tech I arsenal.
Supporting Changes
We are making one other very important change to the way Alpha Clones work in this release to support the expanded skill set: Free Alpha Skill Training will stop when a character reaches 5 million total skill points.
Training after 5 million skill points works normally, that is, you can train skills with Omega time or Skill Injectors. Any skills you’ve previously trained which fall under the Alpha set can be used at any time, regardless of Clone State. It looks like this:
As we looked at adding more skills to the Alpha set we realized that bringing along free passive training up to the new Alpha cap, like we did the first time around, would cause problems. The more free training we give away the less valuable skill points become, which is not good for existing players, scary for CCP, and inevitably harmful to game balance and the game economy.
By stopping training below the current skill extraction limit, skill points keep their value and new players can invest in them at their own pace without being required to subscribe every month to use the skills they’ve already trained.
And that’s it for today! Look below for the complete list of new skills and please let us know if you think it’s missing something or if there’s something that doesn’t belong!
Thanks for reading,
Fly Free
Team Size Matters
Revised Alpha Clone Skill Set for the December 2017 Release
Total SP: 20,443,989
Skill Name
Skill Level
Skill Group
Skill Rank
Skill Points
Armor Layering
1
Armor
3
750
EM Armor Compensation
2
Armor
2
2,828
Explosive Armor Compensation
2
Armor
2
2,828
Hull Upgrades
5
Armor
2
512,000
Kinetic Armor Compensation
2
Armor
2
2,828
Mechanics
5
Armor
1
256,000
Remote Armor Repair Systems
3
Armor
2
16,000
Remote Hull Repair Systems
2
Armor
2
2,828
Repair Systems
5
Armor
1
256,000
Thermal Armor Compensation
2
Armor
2
2,828
Corporation Management
1
Corporation Management
1
250
Drone Avionics
4
Drones
1
45,255
Drone Durability
4
Drones
5
226,274
Drone Interfacing
4
Drones
5
226,274
Drone Navigation
4
Drones
1
45,255
Drone Sharpshooting
4
Drones
1
45,255
Drones
5
Drones
1
256,000
Light Drone Operation
5
Drones
1
256,000
Medium Drone Operation
5
Drones
2
512,000
Repair Drone Operation
2
Drones
3
4,243
Heavy Drone Operation
4
Drones
5
226,274
Amarr Drone Specialization
2
Drones
5
7,071
Caldari Drone Specialization
2
Drones
5
7,071
Gallente Drone Specialization
2
Drones
5
7,071
Minmatar Drone Specialization
2
Drones
5
7,071
Electronic Warfare
4
Electronic Systems
2
90,510
Propulsion Jamming
4
Electronic Systems
3
135,765
Weapon Disruption
4
Electronic Systems
3
135,765
Sensor Linking
3
Electronic Systems
3
24,000
Target Painting
3
Electronic Systems
3
24,000
Advanced Weapon Upgrades
3
Engineering
6
48,000
CPU Management
5
Engineering
1
256,000
Capacitor Emission Systems
4
Engineering
2
90,510
Capacitor Management
4
Engineering
3
135,765
Capacitor Systems Operation
3
Engineering
1
8,000
Electronics Upgrades
5
Engineering
2
512,000
Energy Grid Upgrades
5
Engineering
2
512,000
Energy Pulse Weapons
2
Engineering
2
2,828
Power Grid Management
5
Engineering
1
256,000
Thermodynamics
4
Engineering
3
135,765
Weapon Upgrades
5
Engineering
2
512,000
Controlled Bursts
4
Gunnery
2
90,510
Gunnery
5
Gunnery
1
256,000
Medium Energy Turret
5
Gunnery
3
768,000
Motion Prediction
4
Gunnery
2
90,510
Rapid Firing
4
Gunnery
2
90,510
Sharpshooter
4
Gunnery
2
90,510
Small Energy Turret
5
Gunnery
1
256,000
Surgical Strike
4
Gunnery
4
181,019
Trajectory Analysis
4
Gunnery
5
226,274
Small Pulse Laser Specialization
3
Gunnery
3
24,000
Medium Pulse Laser Specialization
3
Gunnery
5
40,000
Small Beam Laser Specialization
3
Gunnery
3
24,000
Medium Beam Laser Specialization
3
Gunnery
5
40,000
Large Energy Turret
4
Gunnery
5
226,274
Small Blaster Specialization
3
Gunnery
3
24,000
Medium Blaster Specialization
3
Gunnery
5
40,000
Small Rail Specialization
3
Gunnery
3
24,000
Medium Rail Specializatoin
3
Gunnery
5
40,000
Large Hybrid Turret
4
Gunnery
5
226,274
Small Autocannon Specialization
3
Gunnery
3
24,000
Medium Autocannon Specialization
3
Gunnery
5
40,000
Small Artillery Specialization
3
Gunnery
3
24,000
Medium Artillery Specialization
3
Gunnery
5
40,000
Large Projectile Turret
4
Gunnery
5
226,274
Rocket Specialization
3
Gunnery
3
24,000
Heavy Missile Specialization
3
Gunnery
5
40,000
Light Missile Specialization
3
Gunnery
3
24,000
Heavy Assault Missile Specialization
3
Gunnery
5
40,000
Medium Hybrid Turret
5
Gunnery
3
768,000
Small Hybrid Turret
5
Gunnery
1
256,000
Medium Projectile Turret
5
Gunnery
3
768,000
Small Projectile Turret
5
Gunnery
1
256,000
Leadership
3
Leadership
1
8,000
Torpedoes
4
Missiles
5
226,274
Cruise Missiles
4
Missiles
5
226,274
Guided Missile Precision
3
Missiles
5
40,000
Missile Launcher Operation
5
Missiles
1
256,000
Light Missiles
5
Missiles
2
512,000
Heavy Assault Missiles
5
Missiles
3
768,000
Heavy Missiles
5
Missiles
3
768,000
Missile Bombardment
4
Missiles
2
90,510
Missile Projection
2
Missiles
4
5,657
Rapid Launch
4
Missiles
2
90,510
Rockets
5
Missiles
1
256,000
Target Navigation Prediction
3
Missiles
2
16,000
Warhead Upgrades
3
Missiles
5
40,000
Acceleration Control
3
Navigation
4
32,000
Afterburner
3
Navigation
1
8,000
Evasive Maneuvering
3
Navigation
2
16,000
High Speed Maneuvering
3
Navigation
5
40,000
Navigation
4
Navigation
1
45,255
Warp Drive Operation
3
Navigation
1
8,000
Biology
3
Neural Enhancement
1
8,000
Cybernetics
3
Neural Enhancement
3
24,000
Infomorph Psychology
1
Neural Enhancement
1
250
Industry
5
Production
1
256,000
Mass Production
3
Production
2
16,000
Mining
4
Resource Processing
1
45,255
Ice Harvesting
2
Resource processing
1
1414
Mining Upgrades
4
Resource Processing
4
181,019
Reprocessing
3
Resource Processing
1
8,000
Gas Cloud Harvesting
2
Resource Processing
1
1,414
Salvaging
3
Resource Processing
3
24,000
Armor Rigging
3
Rigging
3
24,000
Astronautics Rigging
3
Rigging
3
24,000
Hybrid Weapon Rigging
3
Rigging
3
24,000
Launcher Rigging
3
Rigging
3
24,000
Shield Rigging
3
Rigging
3
24,000
Projectile Weapon Rigging
3
Rigging
3
24,000
Drones Rigging
3
Rigging
3
24,000
Electronic Superiority Rigging
3
Rigging
3
24,000
Energy Weapon Rigging
3
Rigging
3
24,000
Jury Rigging
3
Rigging
2
16,000
Archaeology
3
Scanning
3
24,000
Astrometric Acquisition
2
Scanning
5
7,071
Astrometric Rangefinding
2
Scanning
8
11,314
Astrometrics
3
Scanning
3
24,000
Hacking
3
Scanning
3
24,000
Survey
3
Scanning
1
8,000
Science
4
Science
1
45,255
EM Shield Compensation
2
Shields
2
2,828
Explosive Shield Compensation
2
Shields
2
2,828
Kinetic Shield Compensation
2
Shields
2
2,828
Shield Emission Systems
3
Shields
2
16,000
Shield Compensation
4
Shields
2
90,510
Shield Management
4
Shields
3
135,765
Shield Operation
4
Shields
1
45,255
Shield Upgrades
4
Shields
2
90,510
Tactical Shield Manipulation
4
Shields
4
181,019
Thermal Shield Compensation
2
Shields
2
2,828
Connections
2
Social
3
4,243
Criminal Connections
2
Social
3
4,243
Diplomacy
3
Social
1
8,000
Distribution Connections
2
Social
2
2,828
Mining Connections
2
Social
2
2,828
Negotiation
2
Social
2
2,828
Security Connections
2
Social
2
2,828
Social
3
Social
1
8,000
Amarr Battlecruiser
4
Spaceship Command
6
271,529
Amarr Battleship
4
Spaceship Command
8
362,039
Caldari Battlecruiser
4
Spaceship Command
6
271,529
Caldari Battleship
4
Spaceship Command
8
362,039
Minmatar Battlecruiser
4
Spaceship Command
6
271,529
Minmatar Battleship
4
Spaceship Command
8
362,039
Gallente Battlecruiser
4
Spaceship Command
6
271,529
Gallente Battleship
4
Spaceship Command
8
362,039
Amarr Cruiser
4
Spaceship Command
5
226,274
Amarr Destroyer
4
Spaceship Command
2
90,510
Amarr Frigate
4
Spaceship Command
2
90,510
Amarr Industrial
1
Spaceship Command
4
1,000
Mining Frigate
4
Spaceship Command
2
90,510
Spaceship Command
3
Spaceship Command
1
8,000
Caldari Cruiser
4
Spaceship Command
5
226,274
Caldari Destroyer
4
Spaceship Command
2
90,510
Caldari Frigate
4
Spaceship Command
2
90,510
Caldari Industrial
1
Spaceship Command
4
1,000
Gallente Cruiser
4
Spaceship Command
5
226,274
Gallente Destroyer
4
Spaceship Command
2
90,510
Gallente Frigate
4
Spaceship Command
2
90,510
Gallente Industrial
1
Spaceship Command
4
1,000
Minmatar Cruiser
4
Spaceship Command
5
226,274
Minmatar Destroyer
4
Spaceship Command
2
90,510
Minmatar Frigate
4
Spaceship Command
2
90,510
Minmatar Industrial
1
Spaceship Command
4
1,000
Anchoring
1
Structure Management
3
750
Long Range Targeting
3
Targeting
2
16,000
Signature Analysis
3
Targeting
1
8,000
Target Management
4
Targeting
1
45,255
Broker Relations
2
Trade
2
2,828
Marketing
2
Trade
3
4,243
Trade
3
Trade
1
8,000