Introducing Clone States and the Future of Access to EVE Onl
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Introducing Clone States and the Future of Access to EVE Onl
http://community.eveonline.com/news/dev ... ve-online/
Immortal Capsuleers,
Today, we have something exciting to share with you; our plans for a new feature that will let both old and new players take part in EVE Online for free.
This is a big, fundamental change to the way EVE works, so we’d like to go over the high level concept, some reasoning for it, and the kind of help we need from you to make it solid. Then, at the bottom of the blog you can find a full Q&A section which addresses points not covered in the blog itself.
This feature is built around the complex biotechnology which originally gave rise to the capsuleers: clones. Technological advancements in New Eden have led to a new way of manufacturing and augmenting clones, unlocking the possibility for a variety of distinct Clone States. With this technology, clone manufacturers can now build and distribute clones which possess a base state, the Alpha state. They can be enhanced or otherwise altered to achieve other states, but the Alpha state will always exist underneath. The state of a given clone may affect its access to trained skills, its ability to train new ones, or the rate at which new skills are acquired.
When we launch later this year there will be two clone states available:
The Alpha Clone State is the new base state for all clones and it will be available to any character in New Eden at any time. Clones in the Alpha state will be able to train and use a specific set of skills including tech one Frigates, Destroyers and Cruisers for your faction along with essential weapons and modules. Alphas will also train skills at a reduced rate compared to Omegas.
The Omega Clone State is obtained by augmenting basic clones using neural expanders and cerebral acceleration technology, granting unlimited skill access. Omega clone state will behave exactly as your subscribed characters do now.
Your clone state will be determined by your account status. Characters on subscribed or PLEXed accounts will be granted Omega state, while Alpha state will be given to characters on any unsubscribed account.
You probably have a lot of questions already, and we will address many of them here, but let’s start with some discussion about why we are excited to make this change and why we’re making it now.
As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.
Just like you, we’ve known this for a long time and, just like you, we’ve been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we’ve found a design we believe in.
EVE is ready for this.
Let’s dig into that design and how it really works.
Clone States – In Depth
First of all, accounts won’t be changing much. Every account has three character slots. One of those slots at a time may be used to train skills. One of those characters may be logged in at a time. Account services such as PLEX, Multiple Character Training, and Skill Trading will be completely unaffected.
As described above, any account with an active subscription (paid directly or via PLEX) will have all its characters upgraded to Omega state. Omega can be summed up in a very simple way: It works exactly like subscribed accounts always have.
Alpha State, on the other hand, will be much different. The most important thing to know about Alpha clones is that they may only use a specific set of skills and skill levels. To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers. Alpha clones will only be able to use ship and weapon skills native to their faction. If you have skills trained on a character in Alpha State, which are not part of the Alpha skill set, those skills will be locked and unusable until Omega state is reactivated. Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alpha list in the Q&A below the blog.
By specifically selecting skills in this way, we can ensure that the EVE ecosystem and the value of Omega state are both protected, while still providing a wide-ranging, exciting EVE experience for Alphas. The clone state prevents access to powerful skills like Cynosural Field Theory and Cloaking, and limits farming through skills that control scaling and efficiency. We are also able to react to unexpected issues by refining the Alpha clone skill list further, should the need arise. Of course, Alphas also have enormous freedom. They will be doing everything from rampaging null sec in Caracal fleets to exploration sites in high sec to playing a major role in faction warfare.
Along with all the system changes described above, we want to make sure that the game itself does a good job showing where skills, items, certificates or activities require a certain clone state. For that reason, we are doing a hefty update to the skill section of the character sheet as well as adding new iconography across the client to let you know exactly what each state can do. Here’s a work in progress shot of the new skill window and an Alpha looking through an inventory with some Omega required items:
(click to enlarge)
Many players coming back to check EVE for free will have played before and they might have last logged out in any number of situations which an Alpha could never have found itself in, like behind the wheel of a Titan for instance. Again, check out the Q&A for more detail, but our general approach in these situations is going to be very hands off. We won’t be moving ships around or cancelling your jobs and orders. Instead, benefits from skills that require Omega state won’t be applied and modules requiring those skills will go offline.
The design we're describing is based on the combined effort of all of us here, but we need your help to make sure the Alpha experience is the best it can be. We need to hear how you think Alpha state will get used, especially if there’s obvious problems. We need to get the set of Alpha state skills tuned very carefully. And we also need to know what we can do to support you as a wave of new players come to the game looking for a home.
The CSM heard about this concept just a couple days ago--basically the same time you are, but we are communicating now specifically so that they can help gather your feedback and bring it to us for the summit in September, where we will be flying out the entire CSM for the first time. If you would rather talk to us directly, the forum thread for this blog is a great place to start and we will be opening up other channels, such as a Reddit AMA, in the coming weeks.
We are extremely excited about the Clone States feature. Soon, New Eden will be inundated with a flood of wide-eyed capsuleers eager to explore the world we've been building together for the past 13 years. And you will be able to shape their experiences. Are you going to help them fit a PVE destroyer? Or maybe have them point that destroyer towards the waiting ranks of a rival alliance? Or might you perhaps share a few rounds of that famous low sec hospitality? The choice is yours.
Clone States are coming this November. What will they mean to you?
Signing off,
Team Size Matters, on behalf of the EVE Online Development Team
Questions and Answers:
Questions about how it works:
Q: Where can I see what skills Alphas will be allowed to train and use?
A: The full list is at the bottom of this page. Note that it is a work in progress and we will be adjusting the list based on your feedback.
Q: If I upgrade my account to Omega does it affect all my characters?
A: Yes, all the characters on an account share a clone state. Note that you can still only train one character at a time, per account (unless you have a multiple character training certificate).
Q: Can Alpha clones inject and extract skills?
A: You can Inject skills regardless of your clone state. Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set.
Q: Are there restrictions on simultaneous log on for Alpha Clones?
A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.
Q: Can other players see my clone state?
A: No, only you will be able to see your clone state. We think that seeing the clone state of other players would provide too much strategic value to make it public.
Questions about returning players:
Q: If I used to play EVE, do I need to do anything to activate Alpha State?
A: No, any unsubscribed account will automatically be set to Alpha State.
Q: What happens if I log in as an Alpha but I’m in a ship with required Omega skills?
A: You will be allowed to fly the ship until the next time you dock, but any ship bonuses or attributes will not gain the benefits of Omega skills.
Q: What happens if I log as an Alpha but I have modules fit that require Omega skills?
A: Those modules will be set offline when you log in.
Q: What happens if my training queue contains Omega skills but I am in Alpha State?
A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.
Questions about abuse:
Q: Won’t suicide ganking using free characters be a major problem?
A: We don’t think clone states will have much impact on suicide ganking or other harassment in high-sec. But, we will be paying very close attention and if this becomes an issue we can pursue options to improve the situation such as turning safety’s on for Alphas in high sec or making changes to the allowed skills list.
Q: What about botting? Won’t it get out of control?
A: Botting and multiplexing are a violation of the EULA and will be investigated and persecuted as usual under these changes. We don’t expect a significant increase in this kind of activity but we will be amping up security to make sure we don’t have problems.
Q: What about farming on free alts using systems like industry?
A: We’ve deliberately tried to limit this behavior using the skills allowed in the Alpha list. It should be very hard to scale alt farms in a way that hurts the ecosystem. But, this is something we need your help on though so if you see the potential for abuse please let us know.
Q: Won’t lag be a huge problem?
A: We are confident that we can handle a significant increase in activity, so hopefully not. We are prepared to make design changes if this does become a problem, and as always we will continue investing in our hardware and our code base.
Questions about design choices:
Q: Why are Alpha skills limited to the character’s faction?
A: We feel that it's important to keep the allowed skills list from getting too large but would rather there was depth within their chosen faction than broad options to cross into other factions. This also reserves pirate faction ships as an Omega only option, which fits considering their power and complexity. Finally, we think focusing on one faction for new characters will help lower the early game complexity.
Q: Why are Alpha skills limited to Cruisers and lower?
A: We think this set of ships gives you the chance to have a meaningful impact on almost every activity and environment in the game without causing any problems in the ecosystem. Bigger and more advanced ships could easily lead to various forms of farming and abuse that would harm the experience for subscribed EVE players. That said, we expect to make changes based on feedback and on activity once the feature is released.
Questions about accounts and payment:
Q: Will you start charging for expansions or other new content?
A: No, we will continue to develop and release expansions and features for free as we always have.
Q: Will the price of subscription change?
A: No.
Q: Will there be things I used to get as part of my subscription that I will now have to pay separately for?
A: No – if you are subscribed to EVE Online, you will have all the same benefits and resources available to you as you always have as a subscriber.
Q: Will customer support work the same for Alpha and Omega states?
A: We are creating and implementing concrete plans to make sure we can provide the same level of support for all of our players.
Q: Will Alphas be allowed on test servers?
A: Not most of the time, but possibly for certain events.
Q: What happens if my subscription ends while I'm logged in, will I be converted to Alpha in the middle of a fight?
A: In these cases, you will remain an Omega until the next time you log out. We won't ever turn skills off during the middle of a session.
Trainable skills in Alpha State:
Race
Skill
Level
Group
Amarr
Armor Layering
1
Armor
Amarr
EM Armor Compensation
1
Armor
Amarr
Explosive Armor Compensation
1
Armor
Amarr
Hull Upgrades
4
Armor
Amarr
Kinetic Armor Compensation
1
Armor
Amarr
Mechanics
4
Armor
Amarr
Remote Armor Repair Systems
3
Armor
Amarr
Remote Hull Repair Systems
1
Armor
Amarr
Repair Systems
4
Armor
Amarr
Thermal Armor Compensation
1
Armor
Amarr
Corporation Management
1
Corporation Management
Amarr
Drone Avionics
4
Drones
Amarr
Drone Durability
4
Drones
Amarr
Drone Interfacing
3
Drones
Amarr
Drone Navigation
4
Drones
Amarr
Drone Sharpshooting
4
Drones
Amarr
Drones
5
Drones
Amarr
Light Drone Operation
4
Drones
Amarr
Medium Drone Operation
3
Drones
Amarr
Repair Drone Operation
2
Drones
Amarr
Electronic Warfare
4
Electronic Systems
Amarr
Propulsion Jamming
3
Electronic Systems
Amarr
Weapon Disruption
3
Electronic Systems
Amarr
Advanced Weapon Upgrades
1
Engineering
Amarr
CPU Management
4
Engineering
Amarr
Capacitor Emission Systems
3
Engineering
Amarr
Capacitor Management
4
Engineering
Amarr
Capacitor Systems Operation
3
Engineering
Amarr
Electronics Upgrades
4
Engineering
Amarr
Energy Grid Upgrades
4
Engineering
Amarr
Energy Pulse Weapons
2
Engineering
Amarr
Power Grid Management
4
Engineering
Amarr
Thermodynamics
3
Engineering
Amarr
Weapon Upgrades
4
Engineering
Amarr
Controlled Bursts
4
Gunnery
Amarr
Gunnery
5
Gunnery
Amarr
Medium Energy Turret
4
Gunnery
Amarr
Motion Prediction
4
Gunnery
Amarr
Rapid Firing
4
Gunnery
Amarr
Sharpshooter
4
Gunnery
Amarr
Small Energy Turret
4
Gunnery
Amarr
Surgical Strike
4
Gunnery
Amarr
Trajectory Analysis
4
Gunnery
Amarr
Leadership
3
Leadership
Amarr
Missile Launcher Operation
1
Missiles
Amarr
Acceleration Control
3
Navigation
Amarr
Afterburner
3
Navigation
Amarr
Evasive Maneuvering
3
Navigation
Amarr
High Speed Maneuvering
3
Navigation
Amarr
Navigation
4
Navigation
Amarr
Warp Drive Operation
3
Navigation
Amarr
Biology
3
Neural Enhancement
Amarr
Cybernetics
3
Neural Enhancement
Amarr
Industry
5
Production
Amarr
Mass Production
3
Production
Amarr
Mining
4
Resource Processing
Amarr
Mining Upgrades
4
Resource Processing
Amarr
Reprocessing
3
Resource Processing
Amarr
Salvaging
3
Resource Processing
Amarr
Armor Rigging
2
Rigging
Amarr
Astronautics Rigging
2
Rigging
Amarr
Drones Rigging
2
Rigging
Amarr
Electronic Superiority Rigging
2
Rigging
Amarr
Energy Weapon Rigging
2
Rigging
Amarr
Jury Rigging
3
Rigging
Amarr
Archaeology
3
Scanning
Amarr
Astrometric Acquisition
2
Scanning
Amarr
Astrometric Rangefinding
2
Scanning
Amarr
Astrometrics
3
Scanning
Amarr
Hacking
3
Scanning
Amarr
Survey
3
Scanning
Amarr
Science
4
Science
Amarr
EM Shield Compensation
1
Shields
Amarr
Explosive Shield Compensation
1
Shields
Amarr
Kinetic Shield Compensation
1
Shields
Amarr
Shield Compensation
3
Shields
Amarr
Shield Management
3
Shields
Amarr
Shield Operation
4
Shields
Amarr
Shield Upgrades
3
Shields
Amarr
Tactical Shield Manipulation
3
Shields
Amarr
Thermal Shield Compensation
1
Shields
Amarr
Connections
2
Social
Amarr
Criminal Connections
2
Social
Amarr
Diplomacy
3
Social
Amarr
Distribution Connections
2
Social
Amarr
Mining Connections
2
Social
Amarr
Negotiation
2
Social
Amarr
Security Connections
2
Social
Amarr
Social
3
Social
Amarr
Amarr Cruiser
4
Spaceship Command
Amarr
Amarr Destroyer
4
Spaceship Command
Amarr
Amarr Frigate
4
Spaceship Command
Amarr
Amarr Industrial
1
Spaceship Command
Amarr
Mining Frigate
4
Spaceship Command
Amarr
Spaceship Command
3
Spaceship Command
Amarr
Anchoring
1
Structure Management
Amarr
Long Range Targeting
3
Targeting
Amarr
Signature Analysis
3
Targeting
Amarr
Target Management
4
Targeting
Amarr
Broker Relations
2
Trade
Amarr
Marketing
2
Trade
Amarr
Trade
3
Trade
Caldari
Armor Layering
1
Armor
Caldari
EM Armor Compensation
1
Armor
Caldari
Explosive Armor Compensation
1
Armor
Caldari
Hull Upgrades
4
Armor
Caldari
Kinetic Armor Compensation
1
Armor
Caldari
Mechanics
4
Armor
Caldari
Remote Hull Repair Systems
1
Armor
Caldari
Repair Systems
4
Armor
Caldari
Thermal Armor Compensation
1
Armor
Caldari
Corporation Management
1
Corporation Management
Caldari
Drones
3
Drones
Caldari
Light Drone Operation
1
Drones
Caldari
Electronic Warfare
4
Electronic Systems
Caldari
Propulsion Jamming
3
Electronic Systems
Caldari
Weapon Disruption
3
Electronic Systems
Caldari
Advanced Weapon Upgrades
1
Engineering
Caldari
CPU Management
4
Engineering
Caldari
Capacitor Emission Systems
3
Engineering
Caldari
Capacitor Management
4
Engineering
Caldari
Capacitor Systems Operation
3
Engineering
Caldari
Electronics Upgrades
4
Engineering
Caldari
Energy Grid Upgrades
4
Engineering
Caldari
Energy Pulse Weapons
2
Engineering
Caldari
Power Grid Management
4
Engineering
Caldari
Thermodynamics
3
Engineering
Caldari
Weapon Upgrades
4
Engineering
Caldari
Controlled Bursts
4
Gunnery
Caldari
Gunnery
5
Gunnery
Caldari
Medium Hybrid Turret
4
Gunnery
Caldari
Motion Prediction
4
Gunnery
Caldari
Rapid Firing
4
Gunnery
Caldari
Sharpshooter
4
Gunnery
Caldari
Small Hybrid Turret
4
Gunnery
Caldari
Surgical Strike
4
Gunnery
Caldari
Trajectory Analysis
3
Gunnery
Caldari
Leadership
3
Leadership
Caldari
Missile Launcher Operation
5
Missiles
Caldari
Light Missiles
4
Missiles
Caldari
Heavy Assault Missiles
3
Missiles
Caldari
Heavy Missiles
4
Missiles
Caldari
Missile Bombardment
4
Missiles
Caldari
Missile Projection
2
Missiles
Caldari
Rapid Launch
4
Missiles
Caldari
Rockets
4
Missiles
Caldari
Target Navigation Prediction
3
Missiles
Caldari
Warhead Upgrades
3
Missiles
Caldari
Acceleration Control
3
Navigation
Caldari
Afterburner
3
Navigation
Caldari
Evasive Maneuvering
3
Navigation
Caldari
High Speed Maneuvering
3
Navigation
Caldari
Navigation
4
Navigation
Caldari
Warp Drive Operation
3
Navigation
Caldari
Biology
3
Neural Enhancement
Caldari
Cybernetics
3
Neural Enhancement
Caldari
Industry
5
Production
Caldari
Mass Production
3
Production
Caldari
Mining
4
Resource Processing
Caldari
Mining Upgrades
4
Resource Processing
Caldari
Reprocessing
3
Resource Processing
Caldari
Salvaging
3
Resource Processing
Caldari
Astronautics Rigging
2
Rigging
Caldari
Drones Rigging
2
Rigging
Caldari
Electronic Superiority Rigging
2
Rigging
Caldari
Hybrid Weapon Rigging
2
Rigging
Caldari
Jury Rigging
3
Rigging
Caldari
Shield Rigging
2
Rigging
Caldari
Launcher Rigging
2
Rigging
Caldari
Archaeology
3
Scanning
Caldari
Astrometric Acquisition
2
Scanning
Caldari
Astrometric Rangefinding
2
Scanning
Caldari
Astrometrics
3
Scanning
Caldari
Hacking
3
Scanning
Caldari
Survey
3
Scanning
Caldari
Science
4
Science
Caldari
EM Shield Compensation
1
Shields
Caldari
Explosive Shield Compensation
1
Shields
Caldari
Kinetic Shield Compensation
1
Shields
Caldari
Shield Compensation
3
Shields
Caldari
Shield Emission Systems
3
Shields
Caldari
Shield Management
4
Shields
Caldari
Shield Operation
4
Shields
Caldari
Shield Upgrades
4
Shields
Caldari
Tactical Shield Manipulation
3
Shields
Caldari
Thermal Shield Compensation
1
Shields
Caldari
Connections
2
Social
Caldari
Criminal Connections
2
Social
Caldari
Diplomacy
3
Social
Caldari
Distribution Connections
2
Social
Caldari
Mining Connections
2
Social
Caldari
Negotiation
2
Social
Caldari
Security Connections
2
Social
Caldari
Social
3
Social
Caldari
Caldari Cruiser
4
Spaceship Command
Caldari
Caldari Destroyer
4
Spaceship Command
Caldari
Caldari Frigate
4
Spaceship Command
Caldari
Caldari Industrial
1
Spaceship Command
Caldari
Mining Frigate
4
Spaceship Command
Caldari
Spaceship Command
3
Spaceship Command
Caldari
Anchoring
1
Structure Management
Caldari
Long Range Targeting
3
Targeting
Caldari
Signature Analysis
3
Targeting
Caldari
Target Management
4
Targeting
Caldari
Broker Relations
2
Trade
Caldari
Marketing
2
Trade
Caldari
Trade
3
Trade
Gallente
Armor Layering
1
Armor
Gallente
EM Armor Compensation
1
Armor
Gallente
Explosive Armor Compensation
1
Armor
Gallente
Hull Upgrades
4
Armor
Gallente
Kinetic Armor Compensation
1
Armor
Gallente
Mechanics
4
Armor
Gallente
Remote Armor Repair Systems
3
Armor
Gallente
Remote Hull Repair Systems
1
Armor
Gallente
Repair Systems
4
Armor
Gallente
Thermal Armor Compensation
1
Armor
Gallente
Corporation Management
1
Corporation Management
Gallente
Drone Avionics
4
Drones
Gallente
Drone Durability
4
Drones
Gallente
Drone Interfacing
3
Drones
Gallente
Drone Navigation
4
Drones
Gallente
Drone Sharpshooting
4
Drones
Gallente
Drones
5
Drones
Gallente
Light Drone Operation
4
Drones
Gallente
Medium Drone Operation
3
Drones
Gallente
Repair Drone Operation
2
Drones
Gallente
Electronic Warfare
4
Electronic Systems
Gallente
Propulsion Jamming
3
Electronic Systems
Gallente
Weapon Disruption
3
Electronic Systems
Gallente
Sensor Linking
1
Electronic Systems
Gallente
Advanced Weapon Upgrades
1
Engineering
Gallente
CPU Management
4
Engineering
Gallente
Capacitor Emission Systems
3
Engineering
Gallente
Capacitor Management
4
Engineering
Gallente
Capacitor Systems Operation
3
Engineering
Gallente
Electronics Upgrades
4
Engineering
Gallente
Energy Grid Upgrades
4
Engineering
Gallente
Energy Pulse Weapons
2
Engineering
Gallente
Power Grid Management
4
Engineering
Gallente
Thermodynamics
3
Engineering
Gallente
Weapon Upgrades
4
Engineering
Gallente
Controlled Bursts
4
Gunnery
Gallente
Gunnery
5
Gunnery
Gallente
Medium Hybrid Turret
4
Gunnery
Gallente
Motion Prediction
4
Gunnery
Gallente
Rapid Firing
4
Gunnery
Gallente
Sharpshooter
4
Gunnery
Gallente
Small Hybrid Turret
4
Gunnery
Gallente
Surgical Strike
4
Gunnery
Gallente
Trajectory Analysis
4
Gunnery
Gallente
Leadership
3
Leadership
Gallente
Missile Launcher Operation
1
Missiles
Gallente
Acceleration Control
3
Navigation
Gallente
Afterburner
3
Navigation
Gallente
Evasive Maneuvering
3
Navigation
Gallente
High Speed Maneuvering
3
Navigation
Gallente
Navigation
4
Navigation
Gallente
Warp Drive Operation
3
Navigation
Gallente
Biology
3
Neural Enhancement
Gallente
Cybernetics
3
Neural Enhancement
Gallente
Industry
5
Production
Gallente
Mass Production
3
Production
Gallente
Mining
4
Resource Processing
Gallente
Mining Upgrades
4
Resource Processing
Gallente
Reprocessing
3
Resource Processing
Gallente
Salvaging
3
Resource Processing
Gallente
Armor Rigging
2
Rigging
Gallente
Astronautics Rigging
2
Rigging
Gallente
Drones Rigging
2
Rigging
Gallente
Electronic Superiority Rigging
2
Rigging
Gallente
Hybrid Weapon Rigging
2
Rigging
Gallente
Jury Rigging
3
Rigging
Gallente
Shield Rigging
2
Rigging
Gallente
Archaeology
3
Scanning
Gallente
Astrometric Acquisition
2
Scanning
Gallente
Astrometric Rangefinding
2
Scanning
Gallente
Astrometrics
3
Scanning
Gallente
Hacking
3
Scanning
Gallente
Survey
3
Scanning
Gallente
Science
4
Science
Gallente
EM Shield Compensation
1
Shields
Gallente
Explosive Shield Compensation
1
Shields
Gallente
Kinetic Shield Compensation
1
Shields
Gallente
Shield Compensation
3
Shields
Gallente
Shield Management
3
Shields
Gallente
Shield Operation
4
Shields
Gallente
Shield Upgrades
4
Shields
Gallente
Tactical Shield Manipulation
3
Shields
Gallente
Thermal Shield Compensation
1
Shields
Gallente
Connections
2
Social
Gallente
Criminal Connections
2
Social
Gallente
Diplomacy
3
Social
Gallente
Distribution Connections
2
Social
Gallente
Mining Connections
2
Social
Gallente
Negotiation
2
Social
Gallente
Security Connections
2
Social
Gallente
Social
3
Social
Gallente
Gallente Cruiser
4
Spaceship Command
Gallente
Gallente Destroyer
4
Spaceship Command
Gallente
Gallente Frigate
4
Spaceship Command
Gallente
Gallente Industrial
1
Spaceship Command
Gallente
Mining Frigate
4
Spaceship Command
Gallente
Spaceship Command
3
Spaceship Command
Gallente
Anchoring
1
Structure Management
Gallente
Long Range Targeting
3
Targeting
Gallente
Signature Analysis
3
Targeting
Gallente
Target Management
4
Targeting
Gallente
Broker Relations
2
Trade
Gallente
Marketing
2
Trade
Gallente
Trade
3
Trade
Minmatar
Armor Layering
1
Armor
Minmatar
EM Armor Compensation
1
Armor
Minmatar
Explosive Armor Compensation
1
Armor
Minmatar
Hull Upgrades
4
Armor
Minmatar
Kinetic Armor Compensation
1
Armor
Minmatar
Mechanics
4
Armor
Minmatar
Remote Hull Repair Systems
1
Armor
Minmatar
Repair Systems
4
Armor
Minmatar
Thermal Armor Compensation
1
Armor
Minmatar
Corporation Management
1
Corporation Management
Minmatar
Drones
3
Drones
Minmatar
Light Drone Operation
1
Drones
Minmatar
Electronic Warfare
4
Electronic Systems
Minmatar
Propulsion Jamming
3
Electronic Systems
Minmatar
Weapon Disruption
3
Electronic Systems
Minmatar
Target Painting
1
Electronic Systems
Minmatar
Advanced Weapon Upgrades
1
Engineering
Minmatar
CPU Management
4
Engineering
Minmatar
Capacitor Emission Systems
3
Engineering
Minmatar
Capacitor Management
4
Engineering
Minmatar
Capacitor Systems Operation
3
Engineering
Minmatar
Electronics Upgrades
4
Engineering
Minmatar
Energy Grid Upgrades
4
Engineering
Minmatar
Energy Pulse Weapons
2
Engineering
Minmatar
Power Grid Management
4
Engineering
Minmatar
Thermodynamics
3
Engineering
Minmatar
Weapon Upgrades
4
Engineering
Minmatar
Controlled Bursts
1
Gunnery
Minmatar
Gunnery
5
Gunnery
Minmatar
Medium Projectile Turret
4
Gunnery
Minmatar
Motion Prediction
4
Gunnery
Minmatar
Rapid Firing
4
Gunnery
Minmatar
Sharpshooter
4
Gunnery
Minmatar
Small Projectile Turret
4
Gunnery
Minmatar
Surgical Strike
4
Gunnery
Minmatar
Trajectory Analysis
4
Gunnery
Minmatar
Leadership
3
Leadership
Minmatar
Missile Launcher Operation
5
Missiles
Minmatar
Light Missiles
4
Missiles
Minmatar
Heavy Assault Missiles
3
Missiles
Minmatar
Heavy Missiles
4
Missiles
Minmatar
Missile Bombardment
4
Missiles
Minmatar
Missile Projection
2
Missiles
Minmatar
Rapid Launch
4
Missiles
Minmatar
Rockets
4
Missiles
Minmatar
Target Navigation Prediction
3
Missiles
Minmatar
Warhead Upgrades
3
Missiles
Minmatar
Acceleration Control
3
Navigation
Minmatar
Afterburner
3
Navigation
Minmatar
Evasive Maneuvering
3
Navigation
Minmatar
High Speed Maneuvering
3
Navigation
Minmatar
Navigation
4
Navigation
Minmatar
Warp Drive Operation
3
Navigation
Minmatar
Biology
3
Neural Enhancement
Minmatar
Cybernetics
3
Neural Enhancement
Minmatar
Industry
5
Production
Minmatar
Mass Production
3
Production
Minmatar
Mining
4
Resource Processing
Minmatar
Mining Upgrades
4
Resource Processing
Minmatar
Reprocessing
3
Resource Processing
Minmatar
Salvaging
3
Resource Processing
Minmatar
Astronautics Rigging
2
Rigging
Minmatar
Drones Rigging
2
Rigging
Minmatar
Electronic Superiority Rigging
2
Rigging
Minmatar
Projectile Weapon Rigging
2
Rigging
Minmatar
Jury Rigging
3
Rigging
Minmatar
Shield Rigging
2
Rigging
Minmatar
Launcher Rigging
2
Rigging
Minmatar
Archaeology
3
Scanning
Minmatar
Astrometric Acquisition
2
Scanning
Minmatar
Astrometric Rangefinding
2
Scanning
Minmatar
Astrometrics
3
Scanning
Minmatar
Hacking
3
Scanning
Minmatar
Survey
3
Scanning
Minmatar
Science
4
Science
Minmatar
EM Shield Compensation
1
Shields
Minmatar
Explosive Shield Compensation
1
Shields
Minmatar
Kinetic Shield Compensation
1
Shields
Minmatar
Shield Compensation
3
Shields
Minmatar
Shield Emission Systems
3
Shields
Minmatar
Shield Management
4
Shields
Minmatar
Shield Operation
4
Shields
Minmatar
Shield Upgrades
4
Shields
Minmatar
Tactical Shield Manipulation
3
Shields
Minmatar
Thermal Shield Compensation
1
Shields
Minmatar
Connections
2
Social
Minmatar
Criminal Connections
2
Social
Minmatar
Diplomacy
3
Social
Minmatar
Distribution Connections
2
Social
Minmatar
Mining Connections
2
Social
Minmatar
Negotiation
2
Social
Minmatar
Security Connections
2
Social
Minmatar
Social
3
Social
Minmatar
Minmatar Cruiser
4
Spaceship Command
Minmatar
Minmatar Destroyer
4
Spaceship Command
Minmatar
Minmatar Frigate
4
Spaceship Command
Minmatar
Minmatar Industrial
1
Spaceship Command
Minmatar
Mining Frigate
4
Spaceship Command
Minmatar
Spaceship Command
3
Spaceship Command
Minmatar
Anchoring
1
Structure Management
Minmatar
Long Range Targeting
3
Targeting
Minmatar
Signature Analysis
3
Targeting
Minmatar
Target Management
4
Targeting
Minmatar
Broker Relations
2
Trade
Minmatar
Marketing
2
Trade
Minmatar
Trade
3
Trade
Immortal Capsuleers,
Today, we have something exciting to share with you; our plans for a new feature that will let both old and new players take part in EVE Online for free.
This is a big, fundamental change to the way EVE works, so we’d like to go over the high level concept, some reasoning for it, and the kind of help we need from you to make it solid. Then, at the bottom of the blog you can find a full Q&A section which addresses points not covered in the blog itself.
This feature is built around the complex biotechnology which originally gave rise to the capsuleers: clones. Technological advancements in New Eden have led to a new way of manufacturing and augmenting clones, unlocking the possibility for a variety of distinct Clone States. With this technology, clone manufacturers can now build and distribute clones which possess a base state, the Alpha state. They can be enhanced or otherwise altered to achieve other states, but the Alpha state will always exist underneath. The state of a given clone may affect its access to trained skills, its ability to train new ones, or the rate at which new skills are acquired.
When we launch later this year there will be two clone states available:
The Alpha Clone State is the new base state for all clones and it will be available to any character in New Eden at any time. Clones in the Alpha state will be able to train and use a specific set of skills including tech one Frigates, Destroyers and Cruisers for your faction along with essential weapons and modules. Alphas will also train skills at a reduced rate compared to Omegas.
The Omega Clone State is obtained by augmenting basic clones using neural expanders and cerebral acceleration technology, granting unlimited skill access. Omega clone state will behave exactly as your subscribed characters do now.
Your clone state will be determined by your account status. Characters on subscribed or PLEXed accounts will be granted Omega state, while Alpha state will be given to characters on any unsubscribed account.
You probably have a lot of questions already, and we will address many of them here, but let’s start with some discussion about why we are excited to make this change and why we’re making it now.
As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.
Just like you, we’ve known this for a long time and, just like you, we’ve been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we’ve found a design we believe in.
EVE is ready for this.
Let’s dig into that design and how it really works.
Clone States – In Depth
First of all, accounts won’t be changing much. Every account has three character slots. One of those slots at a time may be used to train skills. One of those characters may be logged in at a time. Account services such as PLEX, Multiple Character Training, and Skill Trading will be completely unaffected.
As described above, any account with an active subscription (paid directly or via PLEX) will have all its characters upgraded to Omega state. Omega can be summed up in a very simple way: It works exactly like subscribed accounts always have.
Alpha State, on the other hand, will be much different. The most important thing to know about Alpha clones is that they may only use a specific set of skills and skill levels. To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers. Alpha clones will only be able to use ship and weapon skills native to their faction. If you have skills trained on a character in Alpha State, which are not part of the Alpha skill set, those skills will be locked and unusable until Omega state is reactivated. Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alpha list in the Q&A below the blog.
By specifically selecting skills in this way, we can ensure that the EVE ecosystem and the value of Omega state are both protected, while still providing a wide-ranging, exciting EVE experience for Alphas. The clone state prevents access to powerful skills like Cynosural Field Theory and Cloaking, and limits farming through skills that control scaling and efficiency. We are also able to react to unexpected issues by refining the Alpha clone skill list further, should the need arise. Of course, Alphas also have enormous freedom. They will be doing everything from rampaging null sec in Caracal fleets to exploration sites in high sec to playing a major role in faction warfare.
Along with all the system changes described above, we want to make sure that the game itself does a good job showing where skills, items, certificates or activities require a certain clone state. For that reason, we are doing a hefty update to the skill section of the character sheet as well as adding new iconography across the client to let you know exactly what each state can do. Here’s a work in progress shot of the new skill window and an Alpha looking through an inventory with some Omega required items:
(click to enlarge)
Many players coming back to check EVE for free will have played before and they might have last logged out in any number of situations which an Alpha could never have found itself in, like behind the wheel of a Titan for instance. Again, check out the Q&A for more detail, but our general approach in these situations is going to be very hands off. We won’t be moving ships around or cancelling your jobs and orders. Instead, benefits from skills that require Omega state won’t be applied and modules requiring those skills will go offline.
The design we're describing is based on the combined effort of all of us here, but we need your help to make sure the Alpha experience is the best it can be. We need to hear how you think Alpha state will get used, especially if there’s obvious problems. We need to get the set of Alpha state skills tuned very carefully. And we also need to know what we can do to support you as a wave of new players come to the game looking for a home.
The CSM heard about this concept just a couple days ago--basically the same time you are, but we are communicating now specifically so that they can help gather your feedback and bring it to us for the summit in September, where we will be flying out the entire CSM for the first time. If you would rather talk to us directly, the forum thread for this blog is a great place to start and we will be opening up other channels, such as a Reddit AMA, in the coming weeks.
We are extremely excited about the Clone States feature. Soon, New Eden will be inundated with a flood of wide-eyed capsuleers eager to explore the world we've been building together for the past 13 years. And you will be able to shape their experiences. Are you going to help them fit a PVE destroyer? Or maybe have them point that destroyer towards the waiting ranks of a rival alliance? Or might you perhaps share a few rounds of that famous low sec hospitality? The choice is yours.
Clone States are coming this November. What will they mean to you?
Signing off,
Team Size Matters, on behalf of the EVE Online Development Team
Questions and Answers:
Questions about how it works:
Q: Where can I see what skills Alphas will be allowed to train and use?
A: The full list is at the bottom of this page. Note that it is a work in progress and we will be adjusting the list based on your feedback.
Q: If I upgrade my account to Omega does it affect all my characters?
A: Yes, all the characters on an account share a clone state. Note that you can still only train one character at a time, per account (unless you have a multiple character training certificate).
Q: Can Alpha clones inject and extract skills?
A: You can Inject skills regardless of your clone state. Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set.
Q: Are there restrictions on simultaneous log on for Alpha Clones?
A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.
Q: Can other players see my clone state?
A: No, only you will be able to see your clone state. We think that seeing the clone state of other players would provide too much strategic value to make it public.
Questions about returning players:
Q: If I used to play EVE, do I need to do anything to activate Alpha State?
A: No, any unsubscribed account will automatically be set to Alpha State.
Q: What happens if I log in as an Alpha but I’m in a ship with required Omega skills?
A: You will be allowed to fly the ship until the next time you dock, but any ship bonuses or attributes will not gain the benefits of Omega skills.
Q: What happens if I log as an Alpha but I have modules fit that require Omega skills?
A: Those modules will be set offline when you log in.
Q: What happens if my training queue contains Omega skills but I am in Alpha State?
A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.
Questions about abuse:
Q: Won’t suicide ganking using free characters be a major problem?
A: We don’t think clone states will have much impact on suicide ganking or other harassment in high-sec. But, we will be paying very close attention and if this becomes an issue we can pursue options to improve the situation such as turning safety’s on for Alphas in high sec or making changes to the allowed skills list.
Q: What about botting? Won’t it get out of control?
A: Botting and multiplexing are a violation of the EULA and will be investigated and persecuted as usual under these changes. We don’t expect a significant increase in this kind of activity but we will be amping up security to make sure we don’t have problems.
Q: What about farming on free alts using systems like industry?
A: We’ve deliberately tried to limit this behavior using the skills allowed in the Alpha list. It should be very hard to scale alt farms in a way that hurts the ecosystem. But, this is something we need your help on though so if you see the potential for abuse please let us know.
Q: Won’t lag be a huge problem?
A: We are confident that we can handle a significant increase in activity, so hopefully not. We are prepared to make design changes if this does become a problem, and as always we will continue investing in our hardware and our code base.
Questions about design choices:
Q: Why are Alpha skills limited to the character’s faction?
A: We feel that it's important to keep the allowed skills list from getting too large but would rather there was depth within their chosen faction than broad options to cross into other factions. This also reserves pirate faction ships as an Omega only option, which fits considering their power and complexity. Finally, we think focusing on one faction for new characters will help lower the early game complexity.
Q: Why are Alpha skills limited to Cruisers and lower?
A: We think this set of ships gives you the chance to have a meaningful impact on almost every activity and environment in the game without causing any problems in the ecosystem. Bigger and more advanced ships could easily lead to various forms of farming and abuse that would harm the experience for subscribed EVE players. That said, we expect to make changes based on feedback and on activity once the feature is released.
Questions about accounts and payment:
Q: Will you start charging for expansions or other new content?
A: No, we will continue to develop and release expansions and features for free as we always have.
Q: Will the price of subscription change?
A: No.
Q: Will there be things I used to get as part of my subscription that I will now have to pay separately for?
A: No – if you are subscribed to EVE Online, you will have all the same benefits and resources available to you as you always have as a subscriber.
Q: Will customer support work the same for Alpha and Omega states?
A: We are creating and implementing concrete plans to make sure we can provide the same level of support for all of our players.
Q: Will Alphas be allowed on test servers?
A: Not most of the time, but possibly for certain events.
Q: What happens if my subscription ends while I'm logged in, will I be converted to Alpha in the middle of a fight?
A: In these cases, you will remain an Omega until the next time you log out. We won't ever turn skills off during the middle of a session.
Trainable skills in Alpha State:
Race
Skill
Level
Group
Amarr
Armor Layering
1
Armor
Amarr
EM Armor Compensation
1
Armor
Amarr
Explosive Armor Compensation
1
Armor
Amarr
Hull Upgrades
4
Armor
Amarr
Kinetic Armor Compensation
1
Armor
Amarr
Mechanics
4
Armor
Amarr
Remote Armor Repair Systems
3
Armor
Amarr
Remote Hull Repair Systems
1
Armor
Amarr
Repair Systems
4
Armor
Amarr
Thermal Armor Compensation
1
Armor
Amarr
Corporation Management
1
Corporation Management
Amarr
Drone Avionics
4
Drones
Amarr
Drone Durability
4
Drones
Amarr
Drone Interfacing
3
Drones
Amarr
Drone Navigation
4
Drones
Amarr
Drone Sharpshooting
4
Drones
Amarr
Drones
5
Drones
Amarr
Light Drone Operation
4
Drones
Amarr
Medium Drone Operation
3
Drones
Amarr
Repair Drone Operation
2
Drones
Amarr
Electronic Warfare
4
Electronic Systems
Amarr
Propulsion Jamming
3
Electronic Systems
Amarr
Weapon Disruption
3
Electronic Systems
Amarr
Advanced Weapon Upgrades
1
Engineering
Amarr
CPU Management
4
Engineering
Amarr
Capacitor Emission Systems
3
Engineering
Amarr
Capacitor Management
4
Engineering
Amarr
Capacitor Systems Operation
3
Engineering
Amarr
Electronics Upgrades
4
Engineering
Amarr
Energy Grid Upgrades
4
Engineering
Amarr
Energy Pulse Weapons
2
Engineering
Amarr
Power Grid Management
4
Engineering
Amarr
Thermodynamics
3
Engineering
Amarr
Weapon Upgrades
4
Engineering
Amarr
Controlled Bursts
4
Gunnery
Amarr
Gunnery
5
Gunnery
Amarr
Medium Energy Turret
4
Gunnery
Amarr
Motion Prediction
4
Gunnery
Amarr
Rapid Firing
4
Gunnery
Amarr
Sharpshooter
4
Gunnery
Amarr
Small Energy Turret
4
Gunnery
Amarr
Surgical Strike
4
Gunnery
Amarr
Trajectory Analysis
4
Gunnery
Amarr
Leadership
3
Leadership
Amarr
Missile Launcher Operation
1
Missiles
Amarr
Acceleration Control
3
Navigation
Amarr
Afterburner
3
Navigation
Amarr
Evasive Maneuvering
3
Navigation
Amarr
High Speed Maneuvering
3
Navigation
Amarr
Navigation
4
Navigation
Amarr
Warp Drive Operation
3
Navigation
Amarr
Biology
3
Neural Enhancement
Amarr
Cybernetics
3
Neural Enhancement
Amarr
Industry
5
Production
Amarr
Mass Production
3
Production
Amarr
Mining
4
Resource Processing
Amarr
Mining Upgrades
4
Resource Processing
Amarr
Reprocessing
3
Resource Processing
Amarr
Salvaging
3
Resource Processing
Amarr
Armor Rigging
2
Rigging
Amarr
Astronautics Rigging
2
Rigging
Amarr
Drones Rigging
2
Rigging
Amarr
Electronic Superiority Rigging
2
Rigging
Amarr
Energy Weapon Rigging
2
Rigging
Amarr
Jury Rigging
3
Rigging
Amarr
Archaeology
3
Scanning
Amarr
Astrometric Acquisition
2
Scanning
Amarr
Astrometric Rangefinding
2
Scanning
Amarr
Astrometrics
3
Scanning
Amarr
Hacking
3
Scanning
Amarr
Survey
3
Scanning
Amarr
Science
4
Science
Amarr
EM Shield Compensation
1
Shields
Amarr
Explosive Shield Compensation
1
Shields
Amarr
Kinetic Shield Compensation
1
Shields
Amarr
Shield Compensation
3
Shields
Amarr
Shield Management
3
Shields
Amarr
Shield Operation
4
Shields
Amarr
Shield Upgrades
3
Shields
Amarr
Tactical Shield Manipulation
3
Shields
Amarr
Thermal Shield Compensation
1
Shields
Amarr
Connections
2
Social
Amarr
Criminal Connections
2
Social
Amarr
Diplomacy
3
Social
Amarr
Distribution Connections
2
Social
Amarr
Mining Connections
2
Social
Amarr
Negotiation
2
Social
Amarr
Security Connections
2
Social
Amarr
Social
3
Social
Amarr
Amarr Cruiser
4
Spaceship Command
Amarr
Amarr Destroyer
4
Spaceship Command
Amarr
Amarr Frigate
4
Spaceship Command
Amarr
Amarr Industrial
1
Spaceship Command
Amarr
Mining Frigate
4
Spaceship Command
Amarr
Spaceship Command
3
Spaceship Command
Amarr
Anchoring
1
Structure Management
Amarr
Long Range Targeting
3
Targeting
Amarr
Signature Analysis
3
Targeting
Amarr
Target Management
4
Targeting
Amarr
Broker Relations
2
Trade
Amarr
Marketing
2
Trade
Amarr
Trade
3
Trade
Caldari
Armor Layering
1
Armor
Caldari
EM Armor Compensation
1
Armor
Caldari
Explosive Armor Compensation
1
Armor
Caldari
Hull Upgrades
4
Armor
Caldari
Kinetic Armor Compensation
1
Armor
Caldari
Mechanics
4
Armor
Caldari
Remote Hull Repair Systems
1
Armor
Caldari
Repair Systems
4
Armor
Caldari
Thermal Armor Compensation
1
Armor
Caldari
Corporation Management
1
Corporation Management
Caldari
Drones
3
Drones
Caldari
Light Drone Operation
1
Drones
Caldari
Electronic Warfare
4
Electronic Systems
Caldari
Propulsion Jamming
3
Electronic Systems
Caldari
Weapon Disruption
3
Electronic Systems
Caldari
Advanced Weapon Upgrades
1
Engineering
Caldari
CPU Management
4
Engineering
Caldari
Capacitor Emission Systems
3
Engineering
Caldari
Capacitor Management
4
Engineering
Caldari
Capacitor Systems Operation
3
Engineering
Caldari
Electronics Upgrades
4
Engineering
Caldari
Energy Grid Upgrades
4
Engineering
Caldari
Energy Pulse Weapons
2
Engineering
Caldari
Power Grid Management
4
Engineering
Caldari
Thermodynamics
3
Engineering
Caldari
Weapon Upgrades
4
Engineering
Caldari
Controlled Bursts
4
Gunnery
Caldari
Gunnery
5
Gunnery
Caldari
Medium Hybrid Turret
4
Gunnery
Caldari
Motion Prediction
4
Gunnery
Caldari
Rapid Firing
4
Gunnery
Caldari
Sharpshooter
4
Gunnery
Caldari
Small Hybrid Turret
4
Gunnery
Caldari
Surgical Strike
4
Gunnery
Caldari
Trajectory Analysis
3
Gunnery
Caldari
Leadership
3
Leadership
Caldari
Missile Launcher Operation
5
Missiles
Caldari
Light Missiles
4
Missiles
Caldari
Heavy Assault Missiles
3
Missiles
Caldari
Heavy Missiles
4
Missiles
Caldari
Missile Bombardment
4
Missiles
Caldari
Missile Projection
2
Missiles
Caldari
Rapid Launch
4
Missiles
Caldari
Rockets
4
Missiles
Caldari
Target Navigation Prediction
3
Missiles
Caldari
Warhead Upgrades
3
Missiles
Caldari
Acceleration Control
3
Navigation
Caldari
Afterburner
3
Navigation
Caldari
Evasive Maneuvering
3
Navigation
Caldari
High Speed Maneuvering
3
Navigation
Caldari
Navigation
4
Navigation
Caldari
Warp Drive Operation
3
Navigation
Caldari
Biology
3
Neural Enhancement
Caldari
Cybernetics
3
Neural Enhancement
Caldari
Industry
5
Production
Caldari
Mass Production
3
Production
Caldari
Mining
4
Resource Processing
Caldari
Mining Upgrades
4
Resource Processing
Caldari
Reprocessing
3
Resource Processing
Caldari
Salvaging
3
Resource Processing
Caldari
Astronautics Rigging
2
Rigging
Caldari
Drones Rigging
2
Rigging
Caldari
Electronic Superiority Rigging
2
Rigging
Caldari
Hybrid Weapon Rigging
2
Rigging
Caldari
Jury Rigging
3
Rigging
Caldari
Shield Rigging
2
Rigging
Caldari
Launcher Rigging
2
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Re: Introducing Clone States and the Future of Access to EVE
Huh?
Challu Ni | Lomba Kallu | Pechali
[02:18:58] Ronan Teisdari > just kill the goons, let Challu sort it out
[02:18:58] Ronan Teisdari > just kill the goons, let Challu sort it out
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Re: Introducing Clone States and the Future of Access to EVE
Will be interesting to see if it can help attract new players to Eve, and will also be interesting to see how old players finds ways to exploit these Alpha clones. But CCP knows they need new players to keep this game alive and i guess this might be a way.
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Re: Introducing Clone States and the Future of Access to EVE
Well sounds good to get new people involved - I have a couple of mates that would be more inclined if they can initially play for free and then once they are addicted the switch to paid shouldn't be too hard. Very clever CCP.
Plus I can revive some old alts, train all these base skills that I skill extracted and see if making them paid again is worth it, all of this equals potential for more cashflow for CCP which is good for the game.
Now to figure out more ways to abuse/ I mean use this system to our benefit. Maybe we can add an "Alpha Corp" to the alliance and all have free accounts populated with Alpha toons in tech 1 cruisers for a bit of roaming fun + with escalation to our mains if needed. Lots of options.
Plus I can revive some old alts, train all these base skills that I skill extracted and see if making them paid again is worth it, all of this equals potential for more cashflow for CCP which is good for the game.
Now to figure out more ways to abuse/ I mean use this system to our benefit. Maybe we can add an "Alpha Corp" to the alliance and all have free accounts populated with Alpha toons in tech 1 cruisers for a bit of roaming fun + with escalation to our mains if needed. Lots of options.
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Re: Introducing Clone States and the Future of Access to EVE
I think its a smart move. It will definitely mean more pilots in space, old and new, which is good for the game. Glad to see CCP making bold moves.
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Re: Introducing Clone States and the Future of Access to EVE
Challu Ni wrote:Huh?
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Re: Introducing Clone States and the Future of Access to EVE
Uhh.. hi-sec will be gank fest of recycled characters. Glad I dont plan on going back there anytime soon. People will have multiple non paying accounts in NPC corps with alts in systems in deep safes that have high target potential, which happens now with people who have a lot of RL money to spend. With free accounts everybody will have them and it will be an epidemic.
Honestly whats to stop corps or alliances taking hundreds of clones in T1 ships and logging them off in enemy space because who cares there free.
It might take some time for the eve community to take advantage of it but its going to be a mess.
Honestly whats to stop corps or alliances taking hundreds of clones in T1 ships and logging them off in enemy space because who cares there free.
It might take some time for the eve community to take advantage of it but its going to be a mess.
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Re: Introducing Clone States and the Future of Access to EVE
I really hope this helps bring in new players, and there's a good chance it will.
I'm looking forward with amusement and a tad of concern at what kinda exploits Eve's enterprising playerbase will come up with.
I'm looking forward with amusement and a tad of concern at what kinda exploits Eve's enterprising playerbase will come up with.
Challu Ni | Lomba Kallu | Pechali
[02:18:58] Ronan Teisdari > just kill the goons, let Challu sort it out
[02:18:58] Ronan Teisdari > just kill the goons, let Challu sort it out
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Re: Introducing Clone States and the Future of Access to EVE
As long as people are limited to have 1 Alpha Clone logged in at a time then it should cover most bases for those thinking people will make hundreds of alts. Alternatively (and a good way to kill any abuse by current players) is to not allow an Alpha Clone to login if you have a paid account logged in from the same PC. That stops vets taking advantage but allows it to serve its design by allowing noobs a free to play option. And yes I know people will find ways around it but for the majority they just won't be bothered.
Good change I think.
Good change I think.
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Re: Introducing Clone States and the Future of Access to EVE
How are they going to enforce one alpha clone at a time? Per account? Per IP address. Its a great Idea I just dont have any faith in CCP's execution.
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Re: Introducing Clone States and the Future of Access to EVE
Well you already can't log on more than one trial account at a time, so I assume it'll be more of the same. Of course if you have multiple PCs you can get around that, but then why not just sub your accounts?