http://community.eveonline.com/news/dev ... bulations/
	Hello capsuleers! As some of you may have heard already from CCP FoxFour's presentation at EVE Vegas, Team Size Matters will be releasing a number of improvements for trial accounts in the Phoebe release on November 4th. This blog will go into detail regarding what we're actually changing and how we hope to improve the trial experience for new players.
	Why We Are Changing Trials
	The goal of these changes is to open up the game to new players so they can explore a greater variety of the content available in EVE. We believe getting new players invested in the game early on will keep them playing longer than if we throw all the good stuff behind a subscriber wall. In addition to opening up the game for trial users, we will be adding extensive logging in every area that we are removing restrictions. This way we can closely follow changes to ensure they are not enabling negative behavior such as botting or trial cycling exploits.
	What We Are Changing
	We want players on trial accounts to have a chance to experience a large variety of activities in EVE without being overly burdened by existing restrictions. This will help to make it easier to find something they enjoy doing and thus decide to stick around. In that vein we are lifting the following restrictions in Phoebe:
	
		Trial accounts are no longer limited in the ways they can send and receive ISK. They are now able to directly transfer ISK to other characters and corporations and send ISK to other characters by direct trades in stations. This will assist trial players who want to share ISK with each other or are looking to get into a corporation.
	
		Players looking for places to trade will now be able to post in trade chat channels (Channels 10 - 15). The normal restriction on chat frequency still apply. 
	
		Players interested in mission running are no longer limited to just level 1 and 2 agents and they can now participate in incursions (and receive a cut of the reward pool). Those interested in some low-sec mission running and/or PvP can now sign up for Factional Warfare.
	
		To assist with joining corporations, trial players will now be able to apply to up to 5 corporations at any one time. If they are rejected by a corporation or withdraw their application, an application slot will free up and they will be able to apply to another corporation. For those who are not quite ready to make the jump into a permanent corporation, trial players will now be able to post fleet finder advertisements.
	Skill Restriction Changes
	We will be removing the trial restrictions from a lot of currently restricted skills. Some new restrictions will be put in place, but most of these are to inform trial players about what is achievable within the trial period, or are directly associated with already trial restricted ships. As mentioned earlier we will be keeping a close eye on how trial accounts use these skills and we will not hesitate to restrict some of them again if they are leading to misuse or exploits.
	Skills which are currently restricted that we will be allowing trial accounts to train are:
	
		Anchoring
	
		Command Center Upgrades
	
		Interplanetary Consolidation
	
		Planetology
	
		Gas Cloud Harvesting
	
		Amarr Starship Engineering
	
		Caldari Starship Engineering
	
		Gallente Starship Engineering
	
		Minmatar Starship Engineering
	
		High Energy Physics
	
		Plasma Physics
	
		Nanite Engineering
	
		Hydromagnetic Physics
	
		Graviton Physics
	
		Laser Physics
	
		Electromagnetic Physics
	
		Rocket Science
	
		Nuclear Physics
	
		Mechanical Engineering
	
		Electronic Engineering
	
		Quantum Physics
	
		Molecular Engineering
	
		Amarr Battlecruiser
	
		Caldari Battlecruiser
	
		Gallente Battlecruiser
	
		Minmatar Battlecruiser
	
		Amarr Battleship
	
		Caldari Battleship
	
		Gallente Battleship
	
		Minmatar Battleship
	
		Amarr Industrial
	
		Caldari Industrial
	
		Gallente Industrial
	
		Minmatar industrial
	
		Assault Frigates
	Skills which are currently not restricted which we will be restricting:
	
		Capital Remote Armor Repair Systems
	
		Capital Remote Hull Repair Systems
	
		Capital Repair Systems
	
		Megacorp Management
	
		Empire Control
	
		Sovereignty
	
		Fighters
	
		Fighter Bombers
	
		Amarr Drone Specialization
	
		Caldari Drone Specialization
	
		Gallente Drone Specialization
	
		Minmatar Drone Specialization
	
		Projected Electronic Counter Measures
	
		Tactical Logistics Reconfiguration
	
		Advanced Weapon Upgrades
	
		Capital Capacitor Emission Systems
	
		Capital Energy Turret
	
		Capital Hybrid Turret
	
		Capital Projectile Turret
	
		Doomsday Operation
	
		Tactical Weapon Reconfiguration
	
		Small Blaster Specialization
	
		Medium Blaster Specialization
	
		Large Blaster Specialization
	
		Small Railgun Specialization
	
		Medium Railgun Specialization
	
		Large Railgun Specialization
	
		Small Autocannon Specialization
	
		Medium Autocannon Specialization
	
		Large Autocannon Specialization
	
		Small Artillery Specialization
	
		Medium Artillery Specialization
	
		Large Artillery Specialization
	
		Small Beam Laser Specialization
	
		Medium Beam Laser Specialization
	
		Large Beam Laser Specialization
	
		Small Pulse Laser Specialization
	
		Medium Pulse Laser Specialization
	
		Large Pulse Laser Specialization
	
		Fleet Command
	
		Wing Command
	
		Citadel Cruise Missiles
	
		Citadel Torpedoes
	
		Cruise Missile Specialization
	
		Heavy Assault Missile Specialization
	
		Heavy Missile Specialization
	
		Light Missile Specialization
	
		Rocket Specialization
	
		Torpedo Specialization
	
		Jump Drive Calibration
	
		Jump Drive Operation
	
		Jump Fuel Conservation
	
		Jump Portal Generation
	
		Advanced Infomorph Psychology
	
		Advanced Mass Production
	
		Capital Ship Construction
	
		Deep Core Mining
	
		Advanced Laboratory Operation
	
		Capital Shield Emission Systems
	
		Capital Shield Operation
	
		Amarr Strategic Cruiser
	
		Caldari Strategic Cruiser
	
		Gallente Strategic Cruiser
	
		Minmatar Strategic Cruiser
	
		Amarr Defensive Systems
	
		Amarr Electronic Systems
	
		Amarr Engineering Systems
	
		Amarr Offensive Systems
	
		Amarr Propulsion Systems
	
		Caldari Defensive Systems
	
		Caldari Electronic Systems
	
		Caldari Engineering Systems
	
		Caldari Offensive Systems
	
		Caldari Propulsion Systems
	
		Gallente Defensive Systems
	
		Gallente Electronic Systems
	
		Gallente Engineering Systems
	
		Gallente Offensive Systems
	
		Gallente Propulsion Systems
	
		Minmatar Defensive Systems
	
		Minmatar Electronic Systems
	
		Minmatar Engineering Systems
	
		Minmatar Offensive Systems
	
		Minmatar Propulsion Systems
	
		Corporation Contracting
	
		Margin Trading
	
		Wholesale
	
		Retail
	
		Tycoon
	Skills that are currently restricted which will remain restricted:
	
		Starbase Defense Management
	
		Cloaking
	
		Cynosural Field Theory
	
		Advanced Planetology
	
		Drug Manufacturing
	
		Astronautic Engineering
	
		Laboratory Operation
	
		Amarr Carrier
	
		Caldari Carrier
	
		Gallente Carrier
	
		Minmatar Carrier
	
		Amarr Dreadnought
	
		Caldari Dreadnought
	
		Gallente Dreadnought
	
		Minmatar Dreadnought
	
		Amarr Freighter
	
		Caldari Freighter
	
		Gallente Freighter
	
		Minmatar Freighter
	
		Amarr Titan
	
		Caldari Titan
	
		Gallente Titan
	
		Minmatar Titan
	
		Advanced Spaceship Command
	
		Battlecruisers
	
		Black Ops
	
		Capital Industrial Ships
	
		Capital Ships
	
		Command Ships
	
		Covert Ops
	
		Electronic Attack Ships
	
		Exhumers
	
		Expedition Frigates
	
		Heavy Assault Cruisers
	
		Heavy Interdiction Cruisers
	
		Industrial Command Ships
	
		Interceptors
	
		Interdictors
	
		Jump Freighters
	
		Logistics
	
		Marauders
	
		Mining Barge
	
		ORE Industrial
	
		Recon Ships
	
		Transport Ships
	
		Contracting
	UI Changes
	Trial accounts will now see more information relating to their trial status in a number of places in the UI. This includes clearly indicating trial restrictions in the UI and giving players a more direct way to get to Account Management (actually a streamlined subscription page) from the client.
	The InterBus Ship Identification System
	The ISIS will show players a visual representation of the ships they can and cannot fly on a trial account. Players seeking further info on the specific restricted skills can hover over a ship to see more details.
	
	Character Sheet
	The skill list in the character sheet will now indicate whether skills are trial restricted or not. Note that as mentioned in CCP Seagull's Phoebe dev blog, trial accounts will still have a 24 hour limit on their skill queue instead of the upcoming unlimited skill queue.
	
	Information Window
	In the information window, players will be able to see whether any of the required skills to use the relevant item are trial restricted.
	
	Market
	The Market will display restrictions on ships and items which cannot be used during the trial. Players will still be able to purchase and move these items as normal.
	
	Industry
	Industry panels will display any trial locked skills required in manufacturing and research.
	
	We're very excited to be bringing these changes out in Phoebe and hope they allow new players to really get a feel for EVE while they're in their trial period.
	- CCP Terminus, on behalf of Team Size Matters
			
			
									
						
										
						