Trials and Tribulations
Posted: Fri Oct 24, 2014 5:23 pm
				
				http://community.eveonline.com/news/dev ... bulations/
Hello capsuleers! As some of you may have heard already from CCP FoxFour's presentation at EVE Vegas, Team Size Matters will be releasing a number of improvements for trial accounts in the Phoebe release on November 4th. This blog will go into detail regarding what we're actually changing and how we hope to improve the trial experience for new players.
Why We Are Changing Trials
The goal of these changes is to open up the game to new players so they can explore a greater variety of the content available in EVE. We believe getting new players invested in the game early on will keep them playing longer than if we throw all the good stuff behind a subscriber wall. In addition to opening up the game for trial users, we will be adding extensive logging in every area that we are removing restrictions. This way we can closely follow changes to ensure they are not enabling negative behavior such as botting or trial cycling exploits.
What We Are Changing
We want players on trial accounts to have a chance to experience a large variety of activities in EVE without being overly burdened by existing restrictions. This will help to make it easier to find something they enjoy doing and thus decide to stick around. In that vein we are lifting the following restrictions in Phoebe:
	
Trial accounts are no longer limited in the ways they can send and receive ISK. They are now able to directly transfer ISK to other characters and corporations and send ISK to other characters by direct trades in stations. This will assist trial players who want to share ISK with each other or are looking to get into a corporation.
	
Players looking for places to trade will now be able to post in trade chat channels (Channels 10 - 15). The normal restriction on chat frequency still apply.
	
Players interested in mission running are no longer limited to just level 1 and 2 agents and they can now participate in incursions (and receive a cut of the reward pool). Those interested in some low-sec mission running and/or PvP can now sign up for Factional Warfare.
	
To assist with joining corporations, trial players will now be able to apply to up to 5 corporations at any one time. If they are rejected by a corporation or withdraw their application, an application slot will free up and they will be able to apply to another corporation. For those who are not quite ready to make the jump into a permanent corporation, trial players will now be able to post fleet finder advertisements.
Skill Restriction Changes
We will be removing the trial restrictions from a lot of currently restricted skills. Some new restrictions will be put in place, but most of these are to inform trial players about what is achievable within the trial period, or are directly associated with already trial restricted ships. As mentioned earlier we will be keeping a close eye on how trial accounts use these skills and we will not hesitate to restrict some of them again if they are leading to misuse or exploits.
Skills which are currently restricted that we will be allowing trial accounts to train are:
	
Anchoring
	
Command Center Upgrades
	
Interplanetary Consolidation
	
Planetology
	
Gas Cloud Harvesting
	
Amarr Starship Engineering
	
Caldari Starship Engineering
	
Gallente Starship Engineering
	
Minmatar Starship Engineering
	
High Energy Physics
	
Plasma Physics
	
Nanite Engineering
	
Hydromagnetic Physics
	
Graviton Physics
	
Laser Physics
	
Electromagnetic Physics
	
Rocket Science
	
Nuclear Physics
	
Mechanical Engineering
	
Electronic Engineering
	
Quantum Physics
	
Molecular Engineering
	
Amarr Battlecruiser
	
Caldari Battlecruiser
	
Gallente Battlecruiser
	
Minmatar Battlecruiser
	
Amarr Battleship
	
Caldari Battleship
	
Gallente Battleship
	
Minmatar Battleship
	
Amarr Industrial
	
Caldari Industrial
	
Gallente Industrial
	
Minmatar industrial
	
Assault Frigates
Skills which are currently not restricted which we will be restricting:
	
Capital Remote Armor Repair Systems
	
Capital Remote Hull Repair Systems
	
Capital Repair Systems
	
Megacorp Management
	
Empire Control
	
Sovereignty
	
Fighters
	
Fighter Bombers
	
Amarr Drone Specialization
	
Caldari Drone Specialization
	
Gallente Drone Specialization
	
Minmatar Drone Specialization
	
Projected Electronic Counter Measures
	
Tactical Logistics Reconfiguration
	
Advanced Weapon Upgrades
	
Capital Capacitor Emission Systems
	
Capital Energy Turret
	
Capital Hybrid Turret
	
Capital Projectile Turret
	
Doomsday Operation
	
Tactical Weapon Reconfiguration
	
Small Blaster Specialization
	
Medium Blaster Specialization
	
Large Blaster Specialization
	
Small Railgun Specialization
	
Medium Railgun Specialization
	
Large Railgun Specialization
	
Small Autocannon Specialization
	
Medium Autocannon Specialization
	
Large Autocannon Specialization
	
Small Artillery Specialization
	
Medium Artillery Specialization
	
Large Artillery Specialization
	
Small Beam Laser Specialization
	
Medium Beam Laser Specialization
	
Large Beam Laser Specialization
	
Small Pulse Laser Specialization
	
Medium Pulse Laser Specialization
	
Large Pulse Laser Specialization
	
Fleet Command
	
Wing Command
	
Citadel Cruise Missiles
	
Citadel Torpedoes
	
Cruise Missile Specialization
	
Heavy Assault Missile Specialization
	
Heavy Missile Specialization
	
Light Missile Specialization
	
Rocket Specialization
	
Torpedo Specialization
	
Jump Drive Calibration
	
Jump Drive Operation
	
Jump Fuel Conservation
	
Jump Portal Generation
	
Advanced Infomorph Psychology
	
Advanced Mass Production
	
Capital Ship Construction
	
Deep Core Mining
	
Advanced Laboratory Operation
	
Capital Shield Emission Systems
	
Capital Shield Operation
	
Amarr Strategic Cruiser
	
Caldari Strategic Cruiser
	
Gallente Strategic Cruiser
	
Minmatar Strategic Cruiser
	
Amarr Defensive Systems
	
Amarr Electronic Systems
	
Amarr Engineering Systems
	
Amarr Offensive Systems
	
Amarr Propulsion Systems
	
Caldari Defensive Systems
	
Caldari Electronic Systems
	
Caldari Engineering Systems
	
Caldari Offensive Systems
	
Caldari Propulsion Systems
	
Gallente Defensive Systems
	
Gallente Electronic Systems
	
Gallente Engineering Systems
	
Gallente Offensive Systems
	
Gallente Propulsion Systems
	
Minmatar Defensive Systems
	
Minmatar Electronic Systems
	
Minmatar Engineering Systems
	
Minmatar Offensive Systems
	
Minmatar Propulsion Systems
	
Corporation Contracting
	
Margin Trading
	
Wholesale
	
Retail
	
Tycoon
Skills that are currently restricted which will remain restricted:
	
Starbase Defense Management
	
Cloaking
	
Cynosural Field Theory
	
Advanced Planetology
	
Drug Manufacturing
	
Astronautic Engineering
	
Laboratory Operation
	
Amarr Carrier
	
Caldari Carrier
	
Gallente Carrier
	
Minmatar Carrier
	
Amarr Dreadnought
	
Caldari Dreadnought
	
Gallente Dreadnought
	
Minmatar Dreadnought
	
Amarr Freighter
	
Caldari Freighter
	
Gallente Freighter
	
Minmatar Freighter
	
Amarr Titan
	
Caldari Titan
	
Gallente Titan
	
Minmatar Titan
	
Advanced Spaceship Command
	
Battlecruisers
	
Black Ops
	
Capital Industrial Ships
	
Capital Ships
	
Command Ships
	
Covert Ops
	
Electronic Attack Ships
	
Exhumers
	
Expedition Frigates
	
Heavy Assault Cruisers
	
Heavy Interdiction Cruisers
	
Industrial Command Ships
	
Interceptors
	
Interdictors
	
Jump Freighters
	
Logistics
	
Marauders
	
Mining Barge
	
ORE Industrial
	
Recon Ships
	
Transport Ships
	
Contracting
UI Changes
Trial accounts will now see more information relating to their trial status in a number of places in the UI. This includes clearly indicating trial restrictions in the UI and giving players a more direct way to get to Account Management (actually a streamlined subscription page) from the client.
The InterBus Ship Identification System
The ISIS will show players a visual representation of the ships they can and cannot fly on a trial account. Players seeking further info on the specific restricted skills can hover over a ship to see more details.
	
Character Sheet
The skill list in the character sheet will now indicate whether skills are trial restricted or not. Note that as mentioned in CCP Seagull's Phoebe dev blog, trial accounts will still have a 24 hour limit on their skill queue instead of the upcoming unlimited skill queue.
	
Information Window
In the information window, players will be able to see whether any of the required skills to use the relevant item are trial restricted.
	
Market
The Market will display restrictions on ships and items which cannot be used during the trial. Players will still be able to purchase and move these items as normal.
	
Industry
Industry panels will display any trial locked skills required in manufacturing and research.
	
We're very excited to be bringing these changes out in Phoebe and hope they allow new players to really get a feel for EVE while they're in their trial period.
- CCP Terminus, on behalf of Team Size Matters
			Hello capsuleers! As some of you may have heard already from CCP FoxFour's presentation at EVE Vegas, Team Size Matters will be releasing a number of improvements for trial accounts in the Phoebe release on November 4th. This blog will go into detail regarding what we're actually changing and how we hope to improve the trial experience for new players.
Why We Are Changing Trials
The goal of these changes is to open up the game to new players so they can explore a greater variety of the content available in EVE. We believe getting new players invested in the game early on will keep them playing longer than if we throw all the good stuff behind a subscriber wall. In addition to opening up the game for trial users, we will be adding extensive logging in every area that we are removing restrictions. This way we can closely follow changes to ensure they are not enabling negative behavior such as botting or trial cycling exploits.
What We Are Changing
We want players on trial accounts to have a chance to experience a large variety of activities in EVE without being overly burdened by existing restrictions. This will help to make it easier to find something they enjoy doing and thus decide to stick around. In that vein we are lifting the following restrictions in Phoebe:
Trial accounts are no longer limited in the ways they can send and receive ISK. They are now able to directly transfer ISK to other characters and corporations and send ISK to other characters by direct trades in stations. This will assist trial players who want to share ISK with each other or are looking to get into a corporation.
Players looking for places to trade will now be able to post in trade chat channels (Channels 10 - 15). The normal restriction on chat frequency still apply.
Players interested in mission running are no longer limited to just level 1 and 2 agents and they can now participate in incursions (and receive a cut of the reward pool). Those interested in some low-sec mission running and/or PvP can now sign up for Factional Warfare.
To assist with joining corporations, trial players will now be able to apply to up to 5 corporations at any one time. If they are rejected by a corporation or withdraw their application, an application slot will free up and they will be able to apply to another corporation. For those who are not quite ready to make the jump into a permanent corporation, trial players will now be able to post fleet finder advertisements.
Skill Restriction Changes
We will be removing the trial restrictions from a lot of currently restricted skills. Some new restrictions will be put in place, but most of these are to inform trial players about what is achievable within the trial period, or are directly associated with already trial restricted ships. As mentioned earlier we will be keeping a close eye on how trial accounts use these skills and we will not hesitate to restrict some of them again if they are leading to misuse or exploits.
Skills which are currently restricted that we will be allowing trial accounts to train are:
Anchoring
Command Center Upgrades
Interplanetary Consolidation
Planetology
Gas Cloud Harvesting
Amarr Starship Engineering
Caldari Starship Engineering
Gallente Starship Engineering
Minmatar Starship Engineering
High Energy Physics
Plasma Physics
Nanite Engineering
Hydromagnetic Physics
Graviton Physics
Laser Physics
Electromagnetic Physics
Rocket Science
Nuclear Physics
Mechanical Engineering
Electronic Engineering
Quantum Physics
Molecular Engineering
Amarr Battlecruiser
Caldari Battlecruiser
Gallente Battlecruiser
Minmatar Battlecruiser
Amarr Battleship
Caldari Battleship
Gallente Battleship
Minmatar Battleship
Amarr Industrial
Caldari Industrial
Gallente Industrial
Minmatar industrial
Assault Frigates
Skills which are currently not restricted which we will be restricting:
Capital Remote Armor Repair Systems
Capital Remote Hull Repair Systems
Capital Repair Systems
Megacorp Management
Empire Control
Sovereignty
Fighters
Fighter Bombers
Amarr Drone Specialization
Caldari Drone Specialization
Gallente Drone Specialization
Minmatar Drone Specialization
Projected Electronic Counter Measures
Tactical Logistics Reconfiguration
Advanced Weapon Upgrades
Capital Capacitor Emission Systems
Capital Energy Turret
Capital Hybrid Turret
Capital Projectile Turret
Doomsday Operation
Tactical Weapon Reconfiguration
Small Blaster Specialization
Medium Blaster Specialization
Large Blaster Specialization
Small Railgun Specialization
Medium Railgun Specialization
Large Railgun Specialization
Small Autocannon Specialization
Medium Autocannon Specialization
Large Autocannon Specialization
Small Artillery Specialization
Medium Artillery Specialization
Large Artillery Specialization
Small Beam Laser Specialization
Medium Beam Laser Specialization
Large Beam Laser Specialization
Small Pulse Laser Specialization
Medium Pulse Laser Specialization
Large Pulse Laser Specialization
Fleet Command
Wing Command
Citadel Cruise Missiles
Citadel Torpedoes
Cruise Missile Specialization
Heavy Assault Missile Specialization
Heavy Missile Specialization
Light Missile Specialization
Rocket Specialization
Torpedo Specialization
Jump Drive Calibration
Jump Drive Operation
Jump Fuel Conservation
Jump Portal Generation
Advanced Infomorph Psychology
Advanced Mass Production
Capital Ship Construction
Deep Core Mining
Advanced Laboratory Operation
Capital Shield Emission Systems
Capital Shield Operation
Amarr Strategic Cruiser
Caldari Strategic Cruiser
Gallente Strategic Cruiser
Minmatar Strategic Cruiser
Amarr Defensive Systems
Amarr Electronic Systems
Amarr Engineering Systems
Amarr Offensive Systems
Amarr Propulsion Systems
Caldari Defensive Systems
Caldari Electronic Systems
Caldari Engineering Systems
Caldari Offensive Systems
Caldari Propulsion Systems
Gallente Defensive Systems
Gallente Electronic Systems
Gallente Engineering Systems
Gallente Offensive Systems
Gallente Propulsion Systems
Minmatar Defensive Systems
Minmatar Electronic Systems
Minmatar Engineering Systems
Minmatar Offensive Systems
Minmatar Propulsion Systems
Corporation Contracting
Margin Trading
Wholesale
Retail
Tycoon
Skills that are currently restricted which will remain restricted:
Starbase Defense Management
Cloaking
Cynosural Field Theory
Advanced Planetology
Drug Manufacturing
Astronautic Engineering
Laboratory Operation
Amarr Carrier
Caldari Carrier
Gallente Carrier
Minmatar Carrier
Amarr Dreadnought
Caldari Dreadnought
Gallente Dreadnought
Minmatar Dreadnought
Amarr Freighter
Caldari Freighter
Gallente Freighter
Minmatar Freighter
Amarr Titan
Caldari Titan
Gallente Titan
Minmatar Titan
Advanced Spaceship Command
Battlecruisers
Black Ops
Capital Industrial Ships
Capital Ships
Command Ships
Covert Ops
Electronic Attack Ships
Exhumers
Expedition Frigates
Heavy Assault Cruisers
Heavy Interdiction Cruisers
Industrial Command Ships
Interceptors
Interdictors
Jump Freighters
Logistics
Marauders
Mining Barge
ORE Industrial
Recon Ships
Transport Ships
Contracting
UI Changes
Trial accounts will now see more information relating to their trial status in a number of places in the UI. This includes clearly indicating trial restrictions in the UI and giving players a more direct way to get to Account Management (actually a streamlined subscription page) from the client.
The InterBus Ship Identification System
The ISIS will show players a visual representation of the ships they can and cannot fly on a trial account. Players seeking further info on the specific restricted skills can hover over a ship to see more details.
Character Sheet
The skill list in the character sheet will now indicate whether skills are trial restricted or not. Note that as mentioned in CCP Seagull's Phoebe dev blog, trial accounts will still have a 24 hour limit on their skill queue instead of the upcoming unlimited skill queue.
Information Window
In the information window, players will be able to see whether any of the required skills to use the relevant item are trial restricted.
Market
The Market will display restrictions on ships and items which cannot be used during the trial. Players will still be able to purchase and move these items as normal.
Industry
Industry panels will display any trial locked skills required in manufacturing and research.
We're very excited to be bringing these changes out in Phoebe and hope they allow new players to really get a feel for EVE while they're in their trial period.
- CCP Terminus, on behalf of Team Size Matters