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Trials and Tribulations

Posted: Fri Oct 24, 2014 5:23 pm
by Forum Admin
http://community.eveonline.com/news/dev ... bulations/

Hello capsuleers! As some of you may have heard already from CCP FoxFour's presentation at EVE Vegas, Team Size Matters will be releasing a number of improvements for trial accounts in the Phoebe release on November 4th. This blog will go into detail regarding what we're actually changing and how we hope to improve the trial experience for new players.

Why We Are Changing Trials

The goal of these changes is to open up the game to new players so they can explore a greater variety of the content available in EVE. We believe getting new players invested in the game early on will keep them playing longer than if we throw all the good stuff behind a subscriber wall. In addition to opening up the game for trial users, we will be adding extensive logging in every area that we are removing restrictions. This way we can closely follow changes to ensure they are not enabling negative behavior such as botting or trial cycling exploits.


What We Are Changing

We want players on trial accounts to have a chance to experience a large variety of activities in EVE without being overly burdened by existing restrictions. This will help to make it easier to find something they enjoy doing and thus decide to stick around. In that vein we are lifting the following restrictions in Phoebe:


Trial accounts are no longer limited in the ways they can send and receive ISK. They are now able to directly transfer ISK to other characters and corporations and send ISK to other characters by direct trades in stations. This will assist trial players who want to share ISK with each other or are looking to get into a corporation.

Players looking for places to trade will now be able to post in trade chat channels (Channels 10 - 15). The normal restriction on chat frequency still apply. 

Players interested in mission running are no longer limited to just level 1 and 2 agents and they can now participate in incursions (and receive a cut of the reward pool). Those interested in some low-sec mission running and/or PvP can now sign up for Factional Warfare.

To assist with joining corporations, trial players will now be able to apply to up to 5 corporations at any one time. If they are rejected by a corporation or withdraw their application, an application slot will free up and they will be able to apply to another corporation. For those who are not quite ready to make the jump into a permanent corporation, trial players will now be able to post fleet finder advertisements.


Skill Restriction Changes

We will be removing the trial restrictions from a lot of currently restricted skills. Some new restrictions will be put in place, but most of these are to inform trial players about what is achievable within the trial period, or are directly associated with already trial restricted ships. As mentioned earlier we will be keeping a close eye on how trial accounts use these skills and we will not hesitate to restrict some of them again if they are leading to misuse or exploits.

Skills which are currently restricted that we will be allowing trial accounts to train are:


Anchoring

Command Center Upgrades

Interplanetary Consolidation

Planetology

Gas Cloud Harvesting

Amarr Starship Engineering

Caldari Starship Engineering

Gallente Starship Engineering

Minmatar Starship Engineering

High Energy Physics

Plasma Physics

Nanite Engineering

Hydromagnetic Physics

Graviton Physics

Laser Physics

Electromagnetic Physics

Rocket Science

Nuclear Physics

Mechanical Engineering

Electronic Engineering

Quantum Physics

Molecular Engineering

Amarr Battlecruiser

Caldari Battlecruiser

Gallente Battlecruiser

Minmatar Battlecruiser

Amarr Battleship

Caldari Battleship

Gallente Battleship

Minmatar Battleship

Amarr Industrial

Caldari Industrial

Gallente Industrial

Minmatar industrial

Assault Frigates


Skills which are currently not restricted which we will be restricting:


Capital Remote Armor Repair Systems

Capital Remote Hull Repair Systems

Capital Repair Systems

Megacorp Management

Empire Control

Sovereignty

Fighters

Fighter Bombers

Amarr Drone Specialization

Caldari Drone Specialization

Gallente Drone Specialization

Minmatar Drone Specialization

Projected Electronic Counter Measures

Tactical Logistics Reconfiguration

Advanced Weapon Upgrades

Capital Capacitor Emission Systems

Capital Energy Turret

Capital Hybrid Turret

Capital Projectile Turret

Doomsday Operation

Tactical Weapon Reconfiguration

Small Blaster Specialization

Medium Blaster Specialization

Large Blaster Specialization

Small Railgun Specialization

Medium Railgun Specialization

Large Railgun Specialization

Small Autocannon Specialization

Medium Autocannon Specialization

Large Autocannon Specialization

Small Artillery Specialization

Medium Artillery Specialization

Large Artillery Specialization

Small Beam Laser Specialization

Medium Beam Laser Specialization

Large Beam Laser Specialization

Small Pulse Laser Specialization

Medium Pulse Laser Specialization

Large Pulse Laser Specialization

Fleet Command

Wing Command

Citadel Cruise Missiles

Citadel Torpedoes

Cruise Missile Specialization

Heavy Assault Missile Specialization

Heavy Missile Specialization

Light Missile Specialization

Rocket Specialization

Torpedo Specialization

Jump Drive Calibration

Jump Drive Operation

Jump Fuel Conservation

Jump Portal Generation

Advanced Infomorph Psychology

Advanced Mass Production

Capital Ship Construction

Deep Core Mining

Advanced Laboratory Operation

Capital Shield Emission Systems

Capital Shield Operation

Amarr Strategic Cruiser

Caldari Strategic Cruiser

Gallente Strategic Cruiser

Minmatar Strategic Cruiser

Amarr Defensive Systems

Amarr Electronic Systems

Amarr Engineering Systems

Amarr Offensive Systems

Amarr Propulsion Systems

Caldari Defensive Systems

Caldari Electronic Systems

Caldari Engineering Systems

Caldari Offensive Systems

Caldari Propulsion Systems

Gallente Defensive Systems

Gallente Electronic Systems

Gallente Engineering Systems

Gallente Offensive Systems

Gallente Propulsion Systems

Minmatar Defensive Systems

Minmatar Electronic Systems

Minmatar Engineering Systems

Minmatar Offensive Systems

Minmatar Propulsion Systems

Corporation Contracting

Margin Trading

Wholesale

Retail

Tycoon


Skills that are currently restricted which will remain restricted:


Starbase Defense Management

Cloaking

Cynosural Field Theory

Advanced Planetology

Drug Manufacturing

Astronautic Engineering

Laboratory Operation

Amarr Carrier

Caldari Carrier

Gallente Carrier

Minmatar Carrier

Amarr Dreadnought

Caldari Dreadnought

Gallente Dreadnought

Minmatar Dreadnought

Amarr Freighter

Caldari Freighter

Gallente Freighter

Minmatar Freighter

Amarr Titan

Caldari Titan

Gallente Titan

Minmatar Titan

Advanced Spaceship Command

Battlecruisers

Black Ops

Capital Industrial Ships

Capital Ships

Command Ships

Covert Ops

Electronic Attack Ships

Exhumers

Expedition Frigates

Heavy Assault Cruisers

Heavy Interdiction Cruisers

Industrial Command Ships

Interceptors

Interdictors

Jump Freighters

Logistics

Marauders

Mining Barge

ORE Industrial

Recon Ships

Transport Ships

Contracting


UI Changes

Trial accounts will now see more information relating to their trial status in a number of places in the UI. This includes clearly indicating trial restrictions in the UI and giving players a more direct way to get to Account Management (actually a streamlined subscription page) from the client.

The InterBus Ship Identification System

The ISIS will show players a visual representation of the ships they can and cannot fly on a trial account. Players seeking further info on the specific restricted skills can hover over a ship to see more details.



Character Sheet

The skill list in the character sheet will now indicate whether skills are trial restricted or not. Note that as mentioned in CCP Seagull's Phoebe dev blog, trial accounts will still have a 24 hour limit on their skill queue instead of the upcoming unlimited skill queue.



Information Window

In the information window, players will be able to see whether any of the required skills to use the relevant item are trial restricted.



Market

The Market will display restrictions on ships and items which cannot be used during the trial. Players will still be able to purchase and move these items as normal.



Industry

Industry panels will display any trial locked skills required in manufacturing and research.



We're very excited to be bringing these changes out in Phoebe and hope they allow new players to really get a feel for EVE while they're in their trial period.

- CCP Terminus, on behalf of Team Size Matters